Esempio n. 1
0
        public DistributionMaps BalanceNodes(DistributionInfoData distInfo, ArrayList hashMap, Hashtable bucketStats, ArrayList members)
        {
            _hashMap     = hashMap;
            _nodeBalData = new NodeBalanceData(hashMap, bucketStats, members);

            //Check if any other state transfer is not in progress...
            bool bAllFunctional = this.SanityCheckForAllFunctional(hashMap);

            //Add some status saying that node balancing is not possible at the moment.
            if (!bAllFunctional)
            {
                DistributionMaps result = new DistributionMaps(BalancingResult.AlreadyInBalancing);
                return(result);
            }

            //Check if really the node needs some balancing or not.
            bool bShouldBalance = this.SanityCheckForCandidateNode((Address)distInfo.AffectedNode.NodeAddress);

            if (!bShouldBalance)
            {
                DistributionMaps result = new DistributionMaps(BalancingResult.NotRequired);
                return(result);
            }

            ArrayList dataListForNodes = _nodeBalData.BalanceDataListForNodes;
            ArrayList candidates       = FilterCandidateNodes();

            foreach (AddressWeightPair awPair in candidates)
            {
                BalanceDataForNode secNode = GetBalDataForNode(awPair.NodeAddress);
                BalanceTwoNodes(_primaryNode, secNode, awPair.WeightShare);
                ApplyChangesInHashMap(secNode);
            }
            ApplyChangesInHashMap(_primaryNode);
            return(new DistributionMaps(_hashMap, null));
        }
Esempio n. 2
0
        public DistributionMaps BalanceNodes(DistributionInfoData distInfo, ArrayList hashMap, Hashtable bucketStats, ArrayList members)
        {
            _hashMap = hashMap;
            _nodeBalData = new NodeBalanceData(hashMap, bucketStats, members);
            
            //Check if any other state transfer is not in progress...
            bool bAllFunctional = this.SanityCheckForAllFunctional(hashMap);            
            //Add some status saying that node balancing is not possible at the moment.
            if (!bAllFunctional)
            {
                DistributionMaps result = new DistributionMaps(BalancingResult.AlreadyInBalancing);
                return result;
            }

            //Check if really the node needs some balancing or not.
            bool bShouldBalance = this.SanityCheckForCandidateNode((Address)distInfo.AffectedNode.NodeAddress);

            if (!bShouldBalance)
            {
                DistributionMaps result = new DistributionMaps(BalancingResult.NotRequired);
                return result;
            }
                        
            ArrayList dataListForNodes = _nodeBalData.BalanceDataListForNodes;
            ArrayList candidates = FilterCandidateNodes();
            
            foreach (AddressWeightPair awPair in candidates)
            {
                BalanceDataForNode secNode = GetBalDataForNode(awPair.NodeAddress);
                BalanceTwoNodes(_primaryNode, secNode, awPair.WeightShare);
                ApplyChangesInHashMap(secNode);
            }
            ApplyChangesInHashMap(_primaryNode);
            return new DistributionMaps(_hashMap, null);           

        } //end func.