public SEUnit AllocLoopPlayer(AudioClip clip, Vector3 position, Quaternion rotate, float volumeScale) { GameObject obj = AllocPlayerUnit(position, rotate); SEUnit unit = obj.GetComponent <SEUnit>(); unit.PlayLoop(clip, m_pool, volumeScale); return(unit); }
public SEUnit AllocPlayer(AudioClip clip, Vector3 position, Quaternion rotate) { GameObject obj = AllocPlayerUnit(position, rotate); SEUnit unit = obj.GetComponent <SEUnit>(); unit.PlayOneShot(clip, m_pool); return(unit); }