Esempio n. 1
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 public CanvasOptions()
 {
     this._bWindowed  = true;
     this._shader     = ShadeMode.Flat;
     this._culling    = Cull.None;
     this._background = Color.Black;
     this._ambient    = Color.White;
     this._device     = DeviceType.Software;
 }
Esempio n. 2
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 // Update is called once per frame
 void Update()
 {
     if (virgin)
     {
         return;
     }
     if (/*isWireframe != lastFrameIsWireframe ||*/
         sm != lastFrameSm ||
         upperbound != lastFrameUpperbound ||
         lowerbound != lastFrameLowerbound)
     {
         //lastFrameIsWireframe = isWireframe;
         lastFrameSm         = sm;
         lastFrameLowerbound = lowerbound;
         lastFrameUpperbound = upperbound;
         Draw3dMesh();
     }
 }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        lastFrameLowerbound = upperbound;
        lastFrameLowerbound = lowerbound;
        //lastFrameIsWireframe = isWireframe;
        lastFrameSm = sm;
        mr_up       = upSurf.GetComponent <MeshRenderer>();
        mr_dw       = downSurf.GetComponent <MeshRenderer>();

        //Vector3[][] inputM =
        //    new Vector3[3][] {
        //        new Vector3[4] {new Vector3(0,0.5f,0),new Vector3(0,1.2f,1),new Vector3(0,-0.3f,2),new Vector3(0,-1.2f,3)},
        //        new Vector3[4] {new Vector3(1,-0.2f,0),new Vector3(1,1.3f,1),new Vector3(1,0.3f,2),new Vector3(1,-0.8f,3)},
        //        new Vector3[4] {new Vector3(2,-0.3f,0),new Vector3(2,0.8f,1),new Vector3(2,0.25f,2),new Vector3(2, -0.7f, 3)}
        //    };

        //Draw3dMesh(inputM);
    }
Esempio n. 4
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        public void Paint(Device device)
        {
            Cull      cull        = device.RenderState.CullMode;
            bool      alphaEnable = device.RenderState.AlphaBlendEnable;
            ShadeMode shadeMode   = device.RenderState.ShadeMode;

            device.RenderState.CullMode         = Cull.None;
            device.RenderState.AlphaBlendEnable = true;
            device.RenderState.ShadeMode        = ShadeMode.Flat;

            device.RenderState.SourceBlend      = Blend.BothSourceAlpha;
            device.RenderState.DestinationBlend = Blend.DestinationColor;

            device.VertexFormat = CustomVertex.TransformedColored.Format;
            device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, verts);

            device.RenderState.AlphaBlendEnable = alphaEnable;
            device.RenderState.CullMode         = cull;

            device.DrawUserPrimitives(PrimitiveType.LineStrip, 4, lineVertices);

            device.RenderState.ShadeMode = shadeMode;
        }
        public override void Paint(Device device)
        {
            int numPoints = points.Count;

            if (numPoints < 1)
            {
                return;                // Cannot paint polygon with less than 3 points (2 stored + mouse position)
            }
            device.VertexFormat = CustomVertex.TransformedColored.Format;

            recalcPoints();

            if (numPoints > 1)
            {
                Cull      cull        = device.RenderState.CullMode;
                bool      alphaEnable = device.RenderState.AlphaBlendEnable;
                ShadeMode shadeMode   = device.RenderState.ShadeMode;

                // Draw Triangles
                device.RenderState.CullMode         = Cull.None;
                device.RenderState.AlphaBlendEnable = true;
                device.RenderState.ShadeMode        = ShadeMode.Flat;

                device.RenderState.SourceBlend      = Blend.BothSourceAlpha;
                device.RenderState.DestinationBlend = Blend.DestinationColor;

                device.DrawUserPrimitives(PrimitiveType.TriangleFan, numPoints - 1, verts);

                device.RenderState.AlphaBlendEnable = alphaEnable;
                device.RenderState.CullMode         = cull;
                device.RenderState.ShadeMode        = shadeMode;
            }

            // Draw Polygon Contour
            device.DrawUserPrimitives(PrimitiveType.LineStrip, numPoints + ((numPoints > 1) ? 1 : 0), lineVertices);
        }
Esempio n. 6
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 public void SetShadeMode(ShadeMode smIn)
 {
     this.sm = smIn;
 }
Esempio n. 7
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        public CanvasOptions()
        {
            this._bWindowed = true;
            this._shader = ShadeMode.Flat;
            this._culling = Cull.None;
            this._background = Color.Black;
            this._ambient = Color.White;
            this._device = DeviceType.Software;

        }