Esempio n. 1
0
        /// <summary>
        /// Copies values from source instance.
        /// </summary>
        /// <param name="source">Source instance to copy values from.</param>
        public void CopyFrom(MassProperties source)
        {
            m_mass.CopyFrom(source.m_mass);
            m_inertiaDiagonal.CopyFrom(source.m_inertiaDiagonal);

            m_massCoefficients    = source.m_massCoefficients;
            m_inertiaCoefficients = source.m_inertiaCoefficients;
        }
Esempio n. 2
0
        /// <summary>
        /// Updates mass properties script asset with current mass, inertia etc.
        /// </summary>
        public void UpdateMassProperties()
        {
            PeekTemporaryNativeOrGetNative((rb, isTemp) =>
            {
                if (!isTemp)
                {
                    rb.updateMassProperties();
                }

                MassProperties.SetDefaultCalculated(rb);
            });
        }
Esempio n. 3
0
        public void RestoreLocalDataFrom(agx.RigidBody native)
        {
            if (native == null)
            {
                throw new ArgumentNullException("native", "Native object is null.");
            }

            MassProperties.RestoreLocalDataFrom(native.getMassProperties());

            enabled                = native.getEnable();
            MotionControl          = native.getMotionControl();
            HandleAsParticle       = native.getHandleAsParticle();
            LinearVelocity         = native.getVelocity().ToHandedVector3();
            LinearVelocityDamping  = native.getLinearVelocityDamping().ToHandedVector3();
            AngularVelocity        = native.getAngularVelocity().ToHandedVector3();
            AngularVelocityDamping = native.getAngularVelocityDamping().ToHandedVector3();
        }
Esempio n. 4
0
        public bool PatchMassPropertiesAsComponent()
        {
            // Already have mass properties as component - this instance has been patched.
            if (GetComponent <MassProperties>() != null)
            {
                return(false);
            }

            MassProperties mp = gameObject.AddComponent <MassProperties>();

            if (m_massPropertiesAsAsset != null)
            {
                mp.CopyFrom(m_massPropertiesAsAsset);
                DestroyImmediate(m_massPropertiesAsAsset);
                m_massPropertiesAsAsset = null;
            }

            return(true);
        }