protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(DecalComponent.MyName);
     engine.RemoveComponent(SkyBox.MyName);
     lt.CleanUp();
     base.CleanUp(engine);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     sound2.Stop(true);
     engine.RemoveComponent("SkyBox");
     lt.CleanUp();
     base.CleanUp(engine);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(SkyBox.MyName);
     LightThrowBepu.CleanUp();
     base.CleanUp(engine);
 }
Esempio n. 4
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 protected override void CleanUp(PloobsEngine.Engine.EngineStuff engine)
 {
     lt.CleanUp();
     base.CleanUp(engine);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     base.CleanUp(engine);
     lt.CleanUp();
 }
Esempio n. 6
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 /// <summary>
 /// Cleans up resources that arent exclusive of the screen
 /// </summary>
 /// <param name="engine"></param>
 protected override void CleanUp(EngineStuff engine)
 {
     lt.CleanUp();
     ///MUST CALL THE BASE FUNCTION !!!!!!!!!!!!!!!!!!!
     base.CleanUp(engine);
 }