protected override void Update(GameTime gameTime) { Input.Update(); ScreenManager.Update(); base.Update(gameTime); }
protected override void Draw(GameTime gameTime) { ScreenManager.DrawActiveScreens(); base.Draw(gameTime); }
protected override void LoadContent() { //spritebatch becomes available here Assets.SB = new SpriteBatch(GraphicsDevice); Assets.Load(); ScreenManager.AddScreen(new Screen_Title()); }