Beispiel #1
0
 protected override void Update(GameTime gameTime)
 {
     Input.Update();
     ScreenManager.Update();
     base.Update(gameTime);
 }
Beispiel #2
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 protected override void Draw(GameTime gameTime)
 {
     ScreenManager.DrawActiveScreens();
     base.Draw(gameTime);
 }
Beispiel #3
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 protected override void LoadContent()
 {   //spritebatch becomes available here
     Assets.SB = new SpriteBatch(GraphicsDevice);
     Assets.Load();
     ScreenManager.AddScreen(new Screen_Title());
 }