Esempio n. 1
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 public bool IsInside(GridPos iPos)
 {
     return(IsInside(iPos.x, iPos.y));
 }
Esempio n. 2
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        public override Node GetNodeAt(int iX, int iY)
        {
            GridPos pos = new GridPos(iX, iY);

            return(GetNodeAt(pos));
        }
Esempio n. 3
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        public override bool IsWalkableAt(int iX, int iY)
        {
            GridPos pos = new GridPos(iX, iY);

            return(IsWalkableAt(pos));
        }
Esempio n. 4
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 public abstract bool SetWalkableAt(GridPos iPos, bool iWalkable);
Esempio n. 5
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        public List <Node> GetNeighbors(Node iNode, bool iCrossCorners, bool iCrossAdjacentPoint)
        {
            int         tX = iNode.x;
            int         tY = iNode.y;
            List <Node> neighbors = new List <Node>();
            bool        tS0 = false, tD0 = false,
                        tS1 = false, tD1 = false,
                        tS2 = false, tD2 = false,
                        tS3 = false, tD3 = false;

            GridPos pos = new GridPos();

            if (this.IsWalkableAt(pos.Set(tX, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS0 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX + 1, tY)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS1 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS2 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX - 1, tY)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS3 = true;
            }
            if (iCrossCorners && iCrossAdjacentPoint)
            {
                tD0 = true;
                tD1 = true;
                tD2 = true;
                tD3 = true;
            }
            else if (iCrossCorners)
            {
                tD0 = tS3 || tS0;
                tD1 = tS0 || tS1;
                tD2 = tS1 || tS2;
                tD3 = tS2 || tS3;
            }
            else
            {
                tD0 = tS3 && tS0;
                tD1 = tS0 && tS1;
                tD2 = tS1 && tS2;
                tD3 = tS2 && tS3;
            }

            if (tD0 && this.IsWalkableAt(pos.Set(tX - 1, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD1 && this.IsWalkableAt(pos.Set(tX + 1, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD2 && this.IsWalkableAt(pos.Set(tX + 1, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD3 && this.IsWalkableAt(pos.Set(tX - 1, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            return(neighbors);
        }
Esempio n. 6
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 public override bool IsWalkableAt(GridPos iPos)
 {
     return(m_nodes.ContainsKey(iPos));
 }
Esempio n. 7
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 public abstract bool IsWalkableAt(GridPos iPos);
Esempio n. 8
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        public Node SetNode(int iX, int iY, bool?iWalkable = null)
        {
            GridPos pos = new GridPos(iX, iY);

            return(SetNode(pos, iWalkable));
        }
Esempio n. 9
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 private Position getLocation(GridPos pos, float z)
 {
     return(new Position(pos.x, pos.y, z));
 }
Esempio n. 10
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        protected void removeNode(int iX, int iY)
        {
            GridPos pos = new GridPos(iX, iY);

            removeNode(pos);
        }
Esempio n. 11
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        public Node GetNode(int iX, int iY)
        {
            GridPos pos = new GridPos(iX, iY);

            return(GetNode(pos));
        }
Esempio n. 12
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 public override bool IsWalkableAt(GridPos iPos)
 {
     return(IsWalkableAt(iPos.x, iPos.y));
 }
Esempio n. 13
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 public override Node GetNodeAt(GridPos iPos)
 {
     return(GetNodeAt(iPos.x, iPos.y));
 }
Esempio n. 14
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 protected bool isInside(GridPos iPos)
 {
     return(isInside(iPos.x, iPos.y));
 }
Esempio n. 15
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 public override bool SetWalkableAt(GridPos iPos, bool iWalkable)
 {
     return(SetWalkableAt(iPos.x, iPos.y, iWalkable));
 }
Esempio n. 16
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 public abstract Node GetNodeAt(GridPos iPos);
Esempio n. 17
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        private static GridPos?jumpLoop(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            GridPos?retVal             = null;
            Stack <JumpSnapshot> stack = new Stack <JumpSnapshot>();

            JumpSnapshot currentSnapshot = new JumpSnapshot();
            JumpSnapshot newSnapshot     = null;

            currentSnapshot.iX    = iX;
            currentSnapshot.iY    = iY;
            currentSnapshot.iPx   = iPx;
            currentSnapshot.iPy   = iPy;
            currentSnapshot.stage = 0;

            stack.Push(currentSnapshot);
            while (stack.Count != 0)
            {
                currentSnapshot = stack.Pop();
                switch (currentSnapshot.stage)
                {
                case 0:
                    if (!iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY))
                    {
                        retVal = null;
                        continue;
                    }
                    else if (iParam.SearchGrid.GetNodeAt(currentSnapshot.iX, currentSnapshot.iY).Equals(iParam.EndNode))
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    currentSnapshot.tDx = currentSnapshot.iX - currentSnapshot.iPx;
                    currentSnapshot.tDy = currentSnapshot.iY - currentSnapshot.iPy;
                    currentSnapshot.jx  = null;
                    currentSnapshot.jy  = null;
                    if (iParam.CrossCorner)
                    {
                        // check for forced neighbors
                        // along the diagonal
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY)) ||
                                (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - currentSnapshot.tDy)))
                            {
                                retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                continue;
                            }
                        }
                        // horizontally/vertically
                        else
                        {
                            if (currentSnapshot.tDx != 0)
                            {
                                // moving along x
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            else
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                        }
                        // when moving diagonally, must check for vertical/horizontal jump points
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            currentSnapshot.stage = 1;
                            stack.Push(currentSnapshot);

                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                        else if (iParam.CrossAdjacentPoint)
                        {
                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                    }
                    else     //if (!iParam.CrossCorner)
                    {
                        // check for forced neighbors
                        // along the diagonal
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY)) ||
                                (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy)))
                            {
                                retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                continue;
                            }
                        }
                        // horizontally/vertically
                        else
                        {
                            if (currentSnapshot.tDx != 0)
                            {
                                // moving along x
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + 1)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY - 1)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            else
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY - currentSnapshot.tDy)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY - currentSnapshot.tDy)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                        }


                        // when moving diagonally, must check for vertical/horizontal jump points
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            currentSnapshot.stage = 3;
                            stack.Push(currentSnapshot);

                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }

                        // moving diagonally, must make sure both of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                    }
                    retVal = null;
                    break;

                case 1:
                    currentSnapshot.jx = retVal;

                    currentSnapshot.stage = 2;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX;
                    newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 2:
                    currentSnapshot.jy = retVal;
                    if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    // moving diagonally, must make sure one of the vertical/horizontal
                    // neighbors is open to allow the path
                    if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                    {
                        newSnapshot       = new JumpSnapshot();
                        newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                        newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx   = currentSnapshot.iX;
                        newSnapshot.iPy   = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        continue;
                    }
                    else if (iParam.CrossAdjacentPoint)
                    {
                        newSnapshot       = new JumpSnapshot();
                        newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                        newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx   = currentSnapshot.iX;
                        newSnapshot.iPy   = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        continue;
                    }
                    retVal = null;
                    break;

                case 3:
                    currentSnapshot.jx = retVal;

                    currentSnapshot.stage = 4;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX;
                    newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 4:
                    currentSnapshot.jy = retVal;
                    if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    // moving diagonally, must make sure both of the vertical/horizontal
                    // neighbors is open to allow the path
                    if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                    {
                        newSnapshot       = new JumpSnapshot();
                        newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                        newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx   = currentSnapshot.iX;
                        newSnapshot.iPy   = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        continue;
                    }
                    retVal = null;
                    break;
                }
            }

            return(retVal);
        }
Esempio n. 18
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 public override Node GetNodeAt(GridPos iPos)
 {
     return(m_nodePool.GetNode(iPos));
 }