Esempio n. 1
0
        private void SendPacketRaw(ServerPacket packet)
        {
            Socket socket = SocketManager.GetSocket();

            if (packet.Header.Sequence == 0)
            {
                socket = SocketManager.GetSocket(0);
            }

            byte[] payload = packet.GetPayload();

            if (packetLog.IsDebugEnabled)
            {
                System.Net.IPEndPoint listenerEndpoint = (System.Net.IPEndPoint)socket.LocalEndPoint;
                StringBuilder         sb = new StringBuilder();
                sb.AppendLine(String.Format("[{5}] Sending Packet (Len: {0}) [{1}:{2}=>{3}:{4}]", payload.Length, listenerEndpoint.Address, listenerEndpoint.Port, session.EndPoint.Address, session.EndPoint.Port, session.Id));
                sb.AppendLine(payload.BuildPacketString());
                packetLog.Debug(sb.ToString());
            }
            socket.SendTo(payload, session.EndPoint);
        }
Esempio n. 2
0
        private void SendPacketRaw(ServerPacket packet)
        {
            Socket socket = SocketManager.GetMainSocket();

            byte[] payload = packet.GetPayload();

#if NETDIAG
            payload = NetworkSyntheticTesting.SyntheticCorruption_S2C(payload);
#endif

            if (packetLog.IsDebugEnabled)
            {
                var listenerEndpoint = (System.Net.IPEndPoint)socket.LocalEndPoint;
                var sb = new StringBuilder();
                sb.AppendLine(String.Format("[{5}] Sending Packet (Len: {0}) [{1}:{2}=>{3}:{4}]", payload.Length, listenerEndpoint.Address, listenerEndpoint.Port, session.EndPoint.Address, session.EndPoint.Port, session.Network.ClientId));
                sb.AppendLine(payload.BuildPacketString());
                packetLog.Debug(sb.ToString());
            }

            try
            {
                socket.SendTo(payload, session.EndPoint);
            }
            catch (SocketException ex)
            {
                // Unhandled Exception: System.Net.Sockets.SocketException: A message sent on a datagram socket was larger than the internal message buffer or some other network limit, or the buffer used to receive a datagram into was smaller than the datagram itself
                // at System.Net.Sockets.Socket.UpdateStatusAfterSocketErrorAndThrowException(SocketError error, String callerName)
                // at System.Net.Sockets.Socket.SendTo(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, EndPoint remoteEP)

                var listenerEndpoint = (System.Net.IPEndPoint)socket.LocalEndPoint;
                var sb = new StringBuilder();
                sb.AppendLine(ex.ToString());
                sb.AppendLine(String.Format("[{5}] Sending Packet (Len: {0}) [{1}:{2}=>{3}:{4}]", payload.Length, listenerEndpoint.Address, listenerEndpoint.Port, session.EndPoint.Address, session.EndPoint.Port, session.Network.ClientId));
                log.Error(sb.ToString());

                session.State = Enum.SessionState.NetworkTimeout; // This will force WorldManager to drop the session
            }
        }
Esempio n. 3
0
        /// <summary>
        /// request retransmission of lost sequences
        /// </summary>
        /// <param name="rcvdSeq">the sequence of the packet that was just received.</param>
        private void DoRequestForRetransmission(uint rcvdSeq)
        {
            var         desiredSeq = lastReceivedPacketSequence + 1;
            List <uint> needSeq    = new List <uint>();

            needSeq.Add(desiredSeq);
            uint bottom = desiredSeq + 1;

            if (rcvdSeq - bottom > CryptoSystem.MaximumEffortLevel)
            {
                session.Terminate(SessionTerminationReason.AbnormalSequenceReceived);
                return;
            }
            for (uint a = bottom; a < rcvdSeq; a++)
            {
                if (!outOfOrderPackets.ContainsKey(a))
                {
                    needSeq.Add(a);
                }
            }

            ServerPacket reqPacket = new ServerPacket();

            byte[]       reqData   = new byte[4 + (needSeq.Count * 4)];
            MemoryStream msReqData = new MemoryStream(reqData, 0, reqData.Length, true, true);

            msReqData.Write(BitConverter.GetBytes((uint)needSeq.Count), 0, 4);
            needSeq.ForEach(k => msReqData.Write(BitConverter.GetBytes(k), 0, 4));
            reqPacket.Data         = msReqData;
            reqPacket.Header.Flags = PacketHeaderFlags.RequestRetransmit;

            EnqueueSend(reqPacket);

            LastRequestForRetransmitTime = DateTime.Now;
            packetLog.DebugFormat("[{0}] Requested retransmit of {1}", session.LoggingIdentifier, needSeq.Select(k => k.ToString()).Aggregate((a, b) => a + ", " + b));
            NetworkStatistics.S2C_RequestsForRetransmit_Aggregate_Increment();
        }
Esempio n. 4
0
        /// <summary>
        /// This function handles turning a bundle of messages (representing all messages accrued in a timeslice),
        /// into 1 or more packets, combining multiple messages into one packet or spliting large message across
        /// several packets as needed.
        /// </summary>
        /// <param name="bundle"></param>
        private void SendBundle(NetworkBundle bundle, GameMessageGroup group)
        {
            packetLog.DebugFormat("[{0}] Sending Bundle", session.LoggingIdentifier);

            bool writeOptionalHeaders = true;

            List <MessageFragment> fragments = new List <MessageFragment>();

            // Pull all messages out and create MessageFragment objects
            while (bundle.HasMoreMessages)
            {
                var message = bundle.Dequeue();

                var fragment = new MessageFragment(message, ConnectionData.FragmentSequence++);
                fragments.Add(fragment);
            }

            packetLog.DebugFormat("[{0}] Bundle Fragment Count: {1}", session.LoggingIdentifier, fragments.Count);

            // Loop through while we have fragements
            while (fragments.Count > 0 || writeOptionalHeaders)
            {
                ServerPacket packet       = new ServerPacket();
                PacketHeader packetHeader = packet.Header;

                if (fragments.Count > 0)
                {
                    packetHeader.Flags |= PacketHeaderFlags.BlobFragments;
                }

                if (bundle.EncryptedChecksum)
                {
                    packetHeader.Flags |= PacketHeaderFlags.EncryptedChecksum;
                }

                int availableSpace = ServerPacket.MaxPacketSize;

                // Pull first message and see if it is a large one
                var firstMessage = fragments.FirstOrDefault();
                if (firstMessage != null)
                {
                    // If a large message send only this one, filling the whole packet
                    if (firstMessage.DataRemaining >= availableSpace)
                    {
                        packetLog.DebugFormat("[{0}] Sending large fragment", session.LoggingIdentifier);
                        ServerPacketFragment spf = firstMessage.GetNextFragment();
                        packet.Fragments.Add(spf);
                        availableSpace -= spf.Length;
                        if (firstMessage.DataRemaining <= 0)
                        {
                            fragments.Remove(firstMessage);
                        }
                    }
                    // Otherwise we'll write any optional headers and process any small messages that will fit
                    else
                    {
                        if (writeOptionalHeaders)
                        {
                            writeOptionalHeaders = false;
                            WriteOptionalHeaders(bundle, packet);
                            if (packet.Data != null)
                            {
                                availableSpace -= (int)packet.Data.Length;
                            }
                        }

                        // Create a list to remove completed messages after iterator
                        List <MessageFragment> removeList = new List <MessageFragment>();

                        foreach (MessageFragment fragment in fragments)
                        {
                            // Is this a large fragment and does it have a tail that needs sending?
                            if (!fragment.TailSent && availableSpace >= fragment.TailSize)
                            {
                                packetLog.DebugFormat("[{0}] Sending tail fragment", session.LoggingIdentifier);
                                ServerPacketFragment spf = fragment.GetTailFragment();
                                packet.Fragments.Add(spf);
                                availableSpace -= spf.Length;
                            }
                            // Otherwise will this message fit in the remaining space?
                            else if (availableSpace >= fragment.NextSize)
                            {
                                packetLog.DebugFormat("[{0}] Sending small message", session.LoggingIdentifier);
                                ServerPacketFragment spf = fragment.GetNextFragment();
                                packet.Fragments.Add(spf);
                                availableSpace -= spf.Length;
                            }
                            // If message is out of data, set to remove it
                            if (fragment.DataRemaining <= 0)
                            {
                                removeList.Add(fragment);
                            }
                        }

                        // Remove all completed messages
                        fragments.RemoveAll(x => removeList.Contains(x));
                    }
                }
                // If no messages, write optional headers
                else
                {
                    packetLog.DebugFormat("[{0}] No messages, just sending optional headers", session.LoggingIdentifier);
                    if (writeOptionalHeaders)
                    {
                        writeOptionalHeaders = false;
                        WriteOptionalHeaders(bundle, packet);
                        if (packet.Data != null)
                        {
                            availableSpace -= (int)packet.Data.Length;
                        }
                    }
                }
                EnqueueSend(packet);
            }
        }
Esempio n. 5
0
        public void Terminate(SessionTerminationReason reason, GameMessage message = null, ServerPacket packet = null, string extraReason = "")
        {
            // TODO: graceful SessionTerminationReason.AccountBooted handling

            if (packet != null)
            {
                Network.EnqueueSend(packet);
            }
            if (message != null)
            {
                Network.EnqueueSend(message);
            }
            PendingTermination = new SessionTerminationDetails()
            {
                ExtraReason = extraReason,
                Reason      = reason
            };
        }