///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// <summary> /// /// </summary> private void Start() { LoadSettings(); SwitchGamepadSchemes(_SchemeIndex); gamepad = GamepadManager.Instance.GetGamepad(1); _MenuNavigator = GetComponent <MenuNavigator>(); UpdateTextAndApplySettings(); }
//****************************************************************************************************************************** // // FUNCTIONS // //****************************************************************************************************************************** // Use this for initialization void Start() { gamepad = GamepadManager.Instance.GetGamepad(1); MainMenu.AreaState = SceneAreaState.ACTIVE; PlayMenu.AreaState = SceneAreaState.INACTIVE; LeaderboardMenu.AreaState = SceneAreaState.INACTIVE; SettingsMenu.AreaState = SceneAreaState.INACTIVE; CreditsMenu.AreaState = SceneAreaState.INACTIVE; ShowcaseMenu.AreaState = SceneAreaState.INACTIVE; MainMenu.StartButton.Select(); }
// Use this for initialization void Start() { _Gamepad = GamepadManager.Instance.GetGamepad(1); if (_Gamepad.IsConnected) { CurrentController = "Controller"; _MousePosition = Input.mousePosition; } else { CurrentController = "Keyboard"; } }
// Use this for initialization void Start() { Navigator = GetComponent <MenuNavigator>(); _Gamepad = GamepadManager.Instance.GetGamepad(1); if (_Gamepad.IsConnected) { CurrentController = "Controller"; _MousePosition = Input.mousePosition; } else { CurrentController = "Keyboard"; } }
//****************************************************************************************************************************** // // FUNCTIONS // //****************************************************************************************************************************** /// <summary> // Called when the gameObject is created. /// </summary> private void Start() { _ReticleObject = ReticleImage.gameObject; _Gamepad = GamepadManager.Instance.GetGamepad(1); _SelectionWheel = GameManager.Instance.SelectionWheel.GetComponentInChildren <SelectionWheel>(); // Get component references _PlayerAttached = GetComponent <Player>(); _KeyboardInputManager = GetComponent <KeyboardInput>(); // Initialize center point for LookAt() function RaycastHit hit; Physics.Raycast(_PlayerAttached.PlayerCamera.transform.position, _PlayerAttached.PlayerCamera.transform.forward * 1000, out hit); _LookPoint = hit.point; IsPrimaryController = false; }
//****************************************************************************************************************************** // // EVENTS // //****************************************************************************************************************************** //////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// <summary> // Called when this object is created. /// </summary> private void Start() { // Get component references _PreLockdownMatchSettings = GetComponent <PreLockdownMatchSettings>(); gamepad = GamepadManager.Instance.GetGamepad(1); }
// FUNCTIONS /////////////////////////////////////////////////////////////////// // Use this for initialization void Start() { _Camera = GetComponent <Camera>(); gamepad = GamepadManager.Instance.GetGamepad(1); }
//****************************************************************************************************************************** // // FUNCTIONS // //****************************************************************************************************************************** // Use this for initialization void Start() { gamepad = GamepadManager.Instance.GetGamepad(1); _NavCdCpy = _NavigationCooldown; GamemodeButton.Select(); }