/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    /// <summary>
    ///
    /// </summary>
    private void Start()
    {
        LoadSettings();
        SwitchGamepadSchemes(_SchemeIndex);
        gamepad        = GamepadManager.Instance.GetGamepad(1);
        _MenuNavigator = GetComponent <MenuNavigator>();
        UpdateTextAndApplySettings();
    }
    //******************************************************************************************************************************
    //
    //      FUNCTIONS
    //
    //******************************************************************************************************************************

    // Use this for initialization
    void Start()
    {
        gamepad = GamepadManager.Instance.GetGamepad(1);

        MainMenu.AreaState        = SceneAreaState.ACTIVE;
        PlayMenu.AreaState        = SceneAreaState.INACTIVE;
        LeaderboardMenu.AreaState = SceneAreaState.INACTIVE;
        SettingsMenu.AreaState    = SceneAreaState.INACTIVE;
        CreditsMenu.AreaState     = SceneAreaState.INACTIVE;
        ShowcaseMenu.AreaState    = SceneAreaState.INACTIVE;
        MainMenu.StartButton.Select();
    }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     _Gamepad = GamepadManager.Instance.GetGamepad(1);
     if (_Gamepad.IsConnected)
     {
         CurrentController = "Controller";
         _MousePosition    = Input.mousePosition;
     }
     else
     {
         CurrentController = "Keyboard";
     }
 }
 // Use this for initialization
 void Start()
 {
     Navigator = GetComponent <MenuNavigator>();
     _Gamepad  = GamepadManager.Instance.GetGamepad(1);
     if (_Gamepad.IsConnected)
     {
         CurrentController = "Controller";
         _MousePosition    = Input.mousePosition;
     }
     else
     {
         CurrentController = "Keyboard";
     }
 }
    //******************************************************************************************************************************
    //
    //      FUNCTIONS
    //
    //******************************************************************************************************************************

    /// <summary>
    // Called when the gameObject is created.
    /// </summary>
    private void Start()
    {
        _ReticleObject  = ReticleImage.gameObject;
        _Gamepad        = GamepadManager.Instance.GetGamepad(1);
        _SelectionWheel = GameManager.Instance.SelectionWheel.GetComponentInChildren <SelectionWheel>();
        // Get component references
        _PlayerAttached       = GetComponent <Player>();
        _KeyboardInputManager = GetComponent <KeyboardInput>();

        // Initialize center point for LookAt() function
        RaycastHit hit;

        Physics.Raycast(_PlayerAttached.PlayerCamera.transform.position, _PlayerAttached.PlayerCamera.transform.forward * 1000, out hit);
        _LookPoint = hit.point;

        IsPrimaryController = false;
    }
    //******************************************************************************************************************************
    //
    //      EVENTS
    //
    //******************************************************************************************************************************

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    /// <summary>
    //  Called when this object is created.
    /// </summary>
    private void Start()
    {
        // Get component references
        _PreLockdownMatchSettings = GetComponent <PreLockdownMatchSettings>();
        gamepad = GamepadManager.Instance.GetGamepad(1);
    }
Beispiel #7
0
 //  FUNCTIONS
 ///////////////////////////////////////////////////////////////////
 // Use this for initialization
 void Start()
 {
     _Camera = GetComponent <Camera>();
     gamepad = GamepadManager.Instance.GetGamepad(1);
 }
    //******************************************************************************************************************************
    //
    //      FUNCTIONS
    //
    //******************************************************************************************************************************


    // Use this for initialization
    void Start()
    {
        gamepad   = GamepadManager.Instance.GetGamepad(1);
        _NavCdCpy = _NavigationCooldown;
        GamemodeButton.Select();
    }