Esempio n. 1
0
 void Awake()
 {
     engine = gameObject.GetComponent<Engine>();
     oBase = gameObject.GetComponent<xGameObjectBase>();
     /*xEvent _event = engine.Event(EngineConstants.EVENT_TYPE_SPAWN);
     engine.SetEventObjectRef(ref _event, 0, gameObject);
     _event.scriptname = engine.GetScriptName(this.ToString());
     engine.SignalEvent(gameObject, _event);*/
 }
Esempio n. 2
0
    //bool bStart;

    void Awake()
    {
        engine = gameObject.GetComponent<Engine>();
        oBase = gameObject.GetComponent<xGameObjectBase>();
    }