void Awake() { engine = gameObject.GetComponent<Engine>(); oBase = gameObject.GetComponent<xGameObjectBase>(); /*xEvent _event = engine.Event(EngineConstants.EVENT_TYPE_SPAWN); engine.SetEventObjectRef(ref _event, 0, gameObject); _event.scriptname = engine.GetScriptName(this.ToString()); engine.SignalEvent(gameObject, _event);*/ }
//bool bStart; void Awake() { engine = gameObject.GetComponent<Engine>(); oBase = gameObject.GetComponent<xGameObjectBase>(); }