void Update() { wind w = this.windController.GetComponent <wind>(); // Note -90 compensation cos north is along 2D Y axis rot = (-90 + this.transform.eulerAngles.y - north) * Mathf.Deg2Rad; rotW = (-90 + w.getAngle() - north) * Mathf.Deg2Rad; // Bubble position x = radius * Mathf.Cos(rot); y = radius * Mathf.Sin(rot); xW = radius * Mathf.Cos(rotW); yW = radius * Mathf.Sin(rotW); }
// Use this for initialization void Start() { myWind = GameObject.Find("wind").GetComponent <wind> (); playerColor = GameObject.Find("char").GetComponent <SpriteRenderer> (); }
// Use this for initialization void Start() { myWind=GameObject.Find("wind").GetComponent<wind> (); playerColor = GameObject.Find("char").GetComponent<SpriteRenderer> (); }