Esempio n. 1
0
        public void SendAuthResponse(BattlenetRpcErrorCode code, bool queued, uint queuePos = 0)
        {
            AuthResponse response = new();
            response.Result = code;

            if (code == BattlenetRpcErrorCode.Ok)
            {
                response.SuccessInfo.HasValue = true;

                response.SuccessInfo.Value = new AuthResponse.AuthSuccessInfo();
                response.SuccessInfo.Value.ActiveExpansionLevel = (byte)GetExpansion();
                response.SuccessInfo.Value.AccountExpansionLevel = (byte)GetAccountExpansion();
                response.SuccessInfo.Value.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
                response.SuccessInfo.Value.Time = (uint)GameTime.GetGameTime();

                var realm = Global.WorldMgr.GetRealm();

                // Send current home realm. Also there is no need to send it later in realm queries.
                response.SuccessInfo.Value.VirtualRealms.Add(new VirtualRealmInfo(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName));

                if (HasPermission(RBACPermissions.UseCharacterTemplates))
                    foreach (var templ in Global.CharacterTemplateDataStorage.GetCharacterTemplates().Values)
                        response.SuccessInfo.Value.Templates.Add(templ);

                response.SuccessInfo.Value.AvailableClasses = Global.ObjectMgr.GetClassExpansionRequirements();
            }

            if (queued)
            {
                response.WaitInfo.HasValue = true;
                response.WaitInfo.Value.WaitCount = queuePos;
            }

            SendPacket(response);
        }
Esempio n. 2
0
        public void SendAuthResponseError(BattlenetRpcErrorCode code)
        {
            AuthResponse response = new AuthResponse();

            response.SuccessInfo.HasValue = false;
            response.WaitInfo.HasValue    = false;
            response.Result = code;
            SendPacket(response);
        }
Esempio n. 3
0
        public async void SendResponse(uint token, BattlenetRpcErrorCode status)
        {
            Header header = new();

            header.Token     = token;
            header.Status    = (uint)status;
            header.ServiceId = 0xFE;

            ByteBuffer buffer = new();

            buffer.WriteBytes(GetHeaderSize(header), 2);
            buffer.WriteBytes(header.ToByteArray());

            await AsyncWrite(buffer.GetData());
        }
Esempio n. 4
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                SendReportRequest request = new SendReportRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleSendReport(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ReportService.SendReport(bgs.protocol.report.v1.SendReportRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            /*case 2:
             *  {
             *      SubmitReportRequest request = new SubmitReportRequest();
             *      request.MergeFrom(stream);
             *
             *
             *      NoData response = new NoData();
             *      BattlenetRpcErrorCode status = HandleSubmitReport(request, response);
             *      Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ReportService.SubmitReport(bgs.protocol.report.v1.SubmitReportRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
             *        GetCallerInfo(), request.ToString(), response.ToString(), status);
             *      if (status == 0)
             *          SendResponse(token, response);
             *      else
             *          SendResponse(token, status);
             *      break;
             *  }*/
            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 5
0
        public void SendResponse(uint token, BattlenetRpcErrorCode status)
        {
            Header header = new Header();

            header.Token     = token;
            header.Status    = (uint)status;
            header.ServiceId = 0xFE;

            var headerSizeBytes = BitConverter.GetBytes((ushort)header.CalculateSize());

            Array.Reverse(headerSizeBytes);

            ByteBuffer packet = new ByteBuffer();

            packet.WriteBytes(headerSizeBytes, 2);
            packet.WriteBytes(header.ToByteArray());

            AsyncWrite(packet);
        }
Esempio n. 6
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 3:
            {
                ChallengeExternalRequest request = new ChallengeExternalRequest();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnExternalChallenge(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChallengeListener.OnExternalChallenge(bgs.protocol.challenge.v1.ChallengeExternalRequest: {1} status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                ChallengeExternalResult request = new ChallengeExternalResult();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnExternalChallengeResult(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChallengeListener.OnExternalChallengeResult(bgs.protocol.challenge.v1.ChallengeExternalResult: {1} status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                ModuleLoadRequest request = new ModuleLoadRequest();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnModuleLoad(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnModuleLoad(bgs.protocol.authentication.v1.ModuleLoadRequest: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                ModuleMessageRequest request = new ModuleMessageRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleOnModuleMessage(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnModuleMessage(bgs.protocol.authentication.v1.ModuleMessageRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                ServerStateChangeRequest request = new ServerStateChangeRequest();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnServerStateChange(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnServerStateChange(bgs.protocol.authentication.v1.ServerStateChangeRequest: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 5:
            {
                LogonResult request = new LogonResult();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnLogonComplete(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonComplete(bgs.protocol.authentication.v1.LogonResult: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 6:
            {
                MemModuleLoadRequest request = new MemModuleLoadRequest();
                request.MergeFrom(stream);


                MemModuleLoadResponse response = new MemModuleLoadResponse();
                BattlenetRpcErrorCode status   = HandleOnMemModuleLoad(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnMemModuleLoad(bgs.protocol.authentication.v1.MemModuleLoadRequest: {1}) returned bgs.protocol.authentication.v1.MemModuleLoadResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 10:
            {
                LogonUpdateRequest request = new LogonUpdateRequest();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnLogonUpdate(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonUpdate(bgs.protocol.authentication.v1.LogonUpdateRequest: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 11:
            {
                VersionInfoNotification request = new VersionInfoNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnVersionInfoUpdated(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnVersionInfoUpdated(bgs.protocol.authentication.v1.VersionInfoNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 12:
            {
                LogonQueueUpdateRequest request = new LogonQueueUpdateRequest();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnLogonQueueUpdate(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonQueueUpdate(bgs.protocol.authentication.v1.LogonQueueUpdateRequest: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 13:
            {
                NoData request = new NoData();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnLogonQueueEnd(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonQueueEnd(bgs.protocol.NoData: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 14:
            {
                GameAccountSelectedRequest request = new GameAccountSelectedRequest();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnGameAccountSelected(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnGameAccountSelected(bgs.protocol.authentication.v1.GameAccountSelectedRequest: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 8
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                AccountStateNotification request = new AccountStateNotification();
                request.MergeFrom(stream);

                BattlenetRpcErrorCode status = HandleOnAccountStateUpdated(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountListener.OnAccountStateUpdated(AccountStateNotification: {1} status: {2}.", GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                GameAccountStateNotification request = new GameAccountStateNotification();
                request.MergeFrom(stream);

                BattlenetRpcErrorCode status = HandleOnGameAccountStateUpdated(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountListener.OnGameAccountStateUpdated(GameAccountStateNotification: {1} status: {2}.", GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                GameAccountNotification request = new GameAccountNotification();
                request.MergeFrom(stream);

                BattlenetRpcErrorCode status = HandleOnGameAccountsUpdated(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountListener.OnGameAccountsUpdated(GameAccountNotification: {1} status: {2}.", GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                GameAccountSessionNotification request = new GameAccountSessionNotification();
                request.MergeFrom(stream);

                BattlenetRpcErrorCode status = HandleOnGameSessionUpdated(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountListener.OnGameSessionUpdated(GameAccountSessionNotification: {1} status: {2}.", GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
 public void SendResponse(uint methodId, uint token, BattlenetRpcErrorCode status)
 {
     _session.SendBattlenetResponse(_serviceHash, methodId, token, status);
 }
Esempio n. 10
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                SubscribeRequest request = new SubscribeRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleSubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method PresenceService.Subscribe(bgs.protocol.presence.v1.SubscribeRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                UnsubscribeRequest request = new UnsubscribeRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUnsubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method PresenceService.Unsubscribe(bgs.protocol.presence.v1.UnsubscribeRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                UpdateRequest request = new UpdateRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUpdate(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method PresenceService.Update(bgs.protocol.presence.v1.UpdateRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                QueryRequest request = new QueryRequest();
                request.MergeFrom(stream);


                QueryResponse         response = new QueryResponse();
                BattlenetRpcErrorCode status   = HandleQuery(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method PresenceService.Query(bgs.protocol.presence.v1.QueryRequest: {1}) returned bgs.protocol.presence.v1.QueryResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 5:
            {
                OwnershipRequest request = new OwnershipRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleOwnership(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method PresenceService.Ownership(bgs.protocol.presence.v1.OwnershipRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 7:
            {
                SubscribeNotificationRequest request = new SubscribeNotificationRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleSubscribeNotification(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method PresenceService.SubscribeNotification(bgs.protocol.presence.v1.SubscribeNotificationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            /*case 8:
             *  {
             *      MigrateOlympusCustomMessageRequest request = new MigrateOlympusCustomMessageRequest();
             *      request.MergeFrom(stream);
             *
             *
             *      MigrateOlympusCustomMessageResponse response = new MigrateOlympusCustomMessageResponse();
             *      BattlenetRpcErrorCode status = HandleMigrateOlympusCustomMessage(request, response);
             *      Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method PresenceService.MigrateOlympusCustomMessage(bgs.protocol.presence.v1.MigrateOlympusCustomMessageRequest: {1}) returned bgs.protocol.presence.v1.MigrateOlympusCustomMessageResponse: {2} status: {3}.",
             *        GetCallerInfo(), request.ToString(), response.ToString(), status);
             *      if (status == 0)
             *          SendResponse(token, response);
             *      else
             *          SendResponse(token, status);
             *      break;
             *  }*/
            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 11
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 12:
            {
                GameAccountHandle request = new GameAccountHandle();
                request.MergeFrom(stream);

                GameAccountBlob       response = new GameAccountBlob();
                BattlenetRpcErrorCode status   = HandleGetGameAccountBlob(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetGameAccountBlob(GameAccountHandle: {1}) returned GameAccountBlob: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 13:
            {
                GetAccountRequest request = new GetAccountRequest();
                request.MergeFrom(stream);

                GetAccountResponse    response = new GetAccountResponse();
                BattlenetRpcErrorCode status   = HandleGetAccount(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetAccount(GetAccountRequest: {1}) returned GetAccountResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 14:
            {
                CreateGameAccountRequest request = new CreateGameAccountRequest();
                request.MergeFrom(stream);

                GameAccountHandle     response = new GameAccountHandle();
                BattlenetRpcErrorCode status   = HandleCreateGameAccount(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.CreateGameAccount(CreateGameAccountRequest: {1}) returned GameAccountHandle: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 15:
            {
                IsIgrAddressRequest request = new IsIgrAddressRequest();
                request.MergeFrom(stream);

                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleIsIgrAddress(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.IsIgrAddress(IsIgrAddressRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 20:
            {
                CacheExpireRequest request = new CacheExpireRequest();
                request.MergeFrom(stream);

                BattlenetRpcErrorCode status = HandleCacheExpire(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.CacheExpire(CacheExpireRequest: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 21:
            {
                CredentialUpdateRequest request = new CredentialUpdateRequest();
                request.MergeFrom(stream);

                CredentialUpdateResponse response = new CredentialUpdateResponse();
                BattlenetRpcErrorCode    status   = HandleCredentialUpdate(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.CredentialUpdate(CredentialUpdateRequest: {1}) returned CredentialUpdateResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 25:
            {
                SubscriptionUpdateRequest request = new SubscriptionUpdateRequest();
                request.MergeFrom(stream);


                SubscriptionUpdateResponse response = new SubscriptionUpdateResponse();
                BattlenetRpcErrorCode      status   = HandleSubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.Subscribe(SubscriptionUpdateRequest: {1}) returned SubscriptionUpdateResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 26:
            {
                SubscriptionUpdateRequest request = new SubscriptionUpdateRequest();
                request.MergeFrom(stream);

                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUnsubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.Unsubscribe(SubscriptionUpdateRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 30:
            {
                GetAccountStateRequest request = new GetAccountStateRequest();
                request.MergeFrom(stream);

                GetAccountStateResponse response = new GetAccountStateResponse();
                BattlenetRpcErrorCode   status   = HandleGetAccountState(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetAccountState(GetAccountStateRequest: {1}) returned GetAccountStateResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 31:
            {
                GetGameAccountStateRequest request = new GetGameAccountStateRequest();
                request.MergeFrom(stream);

                GetGameAccountStateResponse response = new GetGameAccountStateResponse();
                BattlenetRpcErrorCode       status   = HandleGetGameAccountState(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetGameAccountState(GetGameAccountStateRequest: {1}) returned GetGameAccountStateResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 32:
            {
                GetLicensesRequest request = new GetLicensesRequest();
                request.MergeFrom(stream);

                GetLicensesResponse   response = new GetLicensesResponse();
                BattlenetRpcErrorCode status   = HandleGetLicenses(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetLicenses(GetLicensesRequest: {1}) returned GetLicensesResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 33:
            {
                GetGameTimeRemainingInfoRequest request = new GetGameTimeRemainingInfoRequest();
                request.MergeFrom(stream);

                GetGameTimeRemainingInfoResponse response = new GetGameTimeRemainingInfoResponse();
                BattlenetRpcErrorCode            status   = HandleGetGameTimeRemainingInfo(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetGameTimeRemainingInfo(GetGameTimeRemainingInfoRequest: {1}) returned GetGameTimeRemainingInfoResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 34:
            {
                GetGameSessionInfoRequest request = new GetGameSessionInfoRequest();
                request.MergeFrom(stream);

                GetGameSessionInfoResponse response = new GetGameSessionInfoResponse();
                BattlenetRpcErrorCode      status   = HandleGetGameSessionInfo(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetGameSessionInfo(GetGameSessionInfoRequest: {1}) returned GetGameSessionInfoResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 35:
            {
                GetCAISInfoRequest request = new GetCAISInfoRequest();
                request.MergeFrom(stream);

                GetCAISInfoResponse   response = new GetCAISInfoResponse();
                BattlenetRpcErrorCode status   = HandleGetCAISInfo(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetCAISInfo(GetCAISInfoRequest: {1}) returned GetCAISInfoResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 36:
            {
                ForwardCacheExpireRequest request = new ForwardCacheExpireRequest();
                request.MergeFrom(stream);

                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleForwardCacheExpire(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.ForwardCacheExpire(ForwardCacheExpireRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 37:
            {
                GetAuthorizedDataRequest request = new GetAuthorizedDataRequest();
                request.MergeFrom(stream);

                GetAuthorizedDataResponse response = new GetAuthorizedDataResponse();
                BattlenetRpcErrorCode     status   = HandleGetAuthorizedData(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetAuthorizedData(GetAuthorizedDataRequest: {1}) returned GetAuthorizedDataResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 38:
            {
                AccountFlagUpdateRequest request = new AccountFlagUpdateRequest();
                request.MergeFrom(stream);

                BattlenetRpcErrorCode status = HandleAccountFlagUpdate(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.AccountFlagUpdate(AccountFlagUpdateRequest: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 39:
            {
                GameAccountFlagUpdateRequest request = new GameAccountFlagUpdateRequest();
                request.MergeFrom(stream);

                BattlenetRpcErrorCode status = HandleGameAccountFlagUpdate(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GameAccountFlagUpdate(GameAccountFlagUpdateRequest: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            /* case 40:
             *   {
             *       UpdateParentalControlsAndCAISRequest request = new UpdateParentalControlsAndCAISRequest();
             *       request.MergeFrom(stream);
             *
             *       NoData response = new NoData();
             *       BattlenetRpcErrorCode status = HandleUpdateParentalControlsAndCAIS(request, response);
             *       Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.UpdateParentalControlsAndCAIS(UpdateParentalControlsAndCAISRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
             *         GetCallerInfo(), request.ToString(), response.ToString(), status);
             *       if (status == 0)
             *           SendResponse(token, response);
             *       else
             *           SendResponse(token, status);
             *       break;
             *   }
             * case 41:
             *   {
             *       CreateGameAccountRequest request = new CreateGameAccountRequest();
             *       request.MergeFrom(stream);
             *
             *       CreateGameAccountResponse response = new CreateGameAccountResponse();
             *       BattlenetRpcErrorCode status = HandleCreateGameAccount2(request, response);
             *       Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.CreateGameAccount2(CreateGameAccountRequest: {1}) returned CreateGameAccountResponse: {2} status: {3}.",
             *         GetCallerInfo(), request.ToString(), response.ToString(), status);
             *       if (status == 0)
             *           SendResponse(token, response);
             *       else
             *           SendResponse(token, status);
             *       break;
             *   }
             * case 42:
             *   {
             *       GetGameAccountRequest request = new GetGameAccountRequest();
             *       request.MergeFrom(stream);
             *
             *       GetGameAccountResponse response = new GetGameAccountResponse();
             *       BattlenetRpcErrorCode status = HandleGetGameAccount(request, response);
             *       Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetGameAccount(GetGameAccountRequest: {1}) returned GetGameAccountResponse: {2} status: {3}.",
             *         GetCallerInfo(), request.ToString(), response.ToString(), status);
             *       if (status == 0)
             *           SendResponse(token, &response);
             *       else
             *           SendResponse(token, status);
             *       break;
             *   }
             * case 43:
             *   {
             *       QueueDeductRecordRequest request = new QueueDeductRecordRequest();
             *       request.MergeFrom(stream);
             *
             *       NoData response = new NoData();
             *       BattlenetRpcErrorCode status = HandleQueueDeductRecord(request, response);
             *       Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.QueueDeductRecord(QueueDeductRecordRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
             *         GetCallerInfo(), request.ToString(), response.ToString(), status);
             *       if (status == 0)
             *           SendResponse(token, response);
             *       else
             *           SendResponse(token, status);
             *       break;
             *   }*/
            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 12
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                ConnectRequest  request  = ConnectRequest.Parser.ParseFrom(stream);
                ConnectResponse response = new ConnectResponse();

                BattlenetRpcErrorCode status = HandleConnect(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Connect(bgs.protocol.connection.v1.ConnectRequest: {1}) returned bgs.protocol.connection.v1.ConnectResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                BindRequest request = new BindRequest();
                request.MergeFrom(stream);

                BindResponse          response = new BindResponse();
                BattlenetRpcErrorCode status   = HandleBind(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Bind(bgs.protocol.connection.v1.BindRequest: {1}) returned bgs.protocol.connection.v1.BindResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                EchoRequest request = new EchoRequest();
                request.MergeFrom(stream);

                EchoResponse          response = new EchoResponse();
                BattlenetRpcErrorCode status   = HandleEcho(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Echo(bgs.protocol.connection.v1.EchoRequest: {1}) returned bgs.protocol.connection.v1.EchoResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                DisconnectNotification request = DisconnectNotification.Parser.ParseFrom(stream);

                BattlenetRpcErrorCode status = HandleForceDisconnect(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.ForceDisconnect(bgs.protocol.connection.v1.DisconnectNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 5:
            {
                NoData request = NoData.Parser.ParseFrom(stream);

                BattlenetRpcErrorCode status = HandleKeepAlive(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.KeepAlive(bgs.protocol.NoData: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 6:
            {
                EncryptRequest request = EncryptRequest.Parser.ParseFrom(stream);

                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleEncrypt(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Encrypt(bgs.protocol.connection.v1.EncryptRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 7:
            {
                DisconnectRequest request = DisconnectRequest.Parser.ParseFrom(stream);

                BattlenetRpcErrorCode status = HandleRequestDisconnect(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.RequestDisconnect(bgs.protocol.connection.v1.DisconnectRequest: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 13
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                JoinNotification request = new JoinNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnJoin(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelListener.OnJoin(bgs.protocol.channel.v1.JoinNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                MemberAddedNotification request = new MemberAddedNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnMemberAdded(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelListener.OnMemberAdded(bgs.protocol.channel.v1.MemberAddedNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                LeaveNotification request = new LeaveNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnLeave(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelListener.OnLeave(bgs.protocol.channel.v1.LeaveNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                MemberRemovedNotification request = new MemberRemovedNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnMemberRemoved(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelListener.OnMemberRemoved(bgs.protocol.channel.v1.MemberRemovedNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 5:
            {
                SendMessageNotification request = new SendMessageNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnSendMessage(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelListener.OnSendMessage(bgs.protocol.channel.v1.SendMessageNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 6:
            {
                UpdateChannelStateNotification request = new UpdateChannelStateNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnUpdateChannelState(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelListener.OnUpdateChannelState(bgs.protocol.channel.v1.UpdateChannelStateNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 7:
            {
                UpdateMemberStateNotification request = new UpdateMemberStateNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnUpdateMemberState(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelListener.OnUpdateMemberState(bgs.protocol.channel.v1.UpdateMemberStateNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 14
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                FriendNotification request = new FriendNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnFriendAdded(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsListener.OnFriendAdded(bgs.protocol.friends.v1.FriendNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                FriendNotification request = new FriendNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnFriendRemoved(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsListener.OnFriendRemoved(bgs.protocol.friends.v1.FriendNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                InvitationNotification request = new InvitationNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnReceivedInvitationAdded(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsListener.OnReceivedInvitationAdded(bgs.protocol.friends.v1.InvitationNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                InvitationNotification request = new InvitationNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnReceivedInvitationRemoved(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsListener.OnReceivedInvitationRemoved(bgs.protocol.friends.v1.InvitationNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 5:
            {
                InvitationNotification request = new InvitationNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnSentInvitationAdded(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsListener.OnSentInvitationAdded(bgs.protocol.friends.v1.InvitationNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 6:
            {
                InvitationNotification request = new InvitationNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnSentInvitationRemoved(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsListener.OnSentInvitationRemoved(bgs.protocol.friends.v1.InvitationNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 7:
            {
                UpdateFriendStateNotification request = new UpdateFriendStateNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnUpdateFriendState(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsListener.OnUpdateFriendState(bgs.protocol.friends.v1.UpdateFriendStateNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 15
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                ChallengePickedRequest request = new ChallengePickedRequest();
                request.MergeFrom(stream);


                ChallengePickedResponse response = new ChallengePickedResponse();
                BattlenetRpcErrorCode   status   = HandleChallengePicked(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChallengeService.ChallengePicked(bgs.protocol.challenge.v1.ChallengePickedRequest: {1}) returned bgs.protocol.challenge.v1.ChallengePickedResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                ChallengeAnsweredRequest request = new ChallengeAnsweredRequest();
                request.MergeFrom(stream);


                ChallengeAnsweredResponse response = new ChallengeAnsweredResponse();
                BattlenetRpcErrorCode     status   = HandleChallengeAnswered(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChallengeService.ChallengeAnswered(bgs.protocol.challenge.v1.ChallengeAnsweredRequest: {1}) returned bgs.protocol.challenge.v1.ChallengeAnsweredResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                ChallengeCancelledRequest request = new ChallengeCancelledRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleChallengeCancelled(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChallengeService.ChallengeCancelled(bgs.protocol.challenge.v1.ChallengeCancelledRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                SendChallengeToUserRequest request = new SendChallengeToUserRequest();
                request.MergeFrom(stream);


                SendChallengeToUserResponse response = new SendChallengeToUserResponse();
                BattlenetRpcErrorCode       status   = HandleSendChallengeToUser(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChallengeService.SendChallengeToUser(bgs.protocol.challenge.v1.SendChallengeToUserRequest: {1}) returned bgs.protocol.challenge.v1.SendChallengeToUserResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 16
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 13:
            {
                ResolveAccountRequest request = new ResolveAccountRequest();
                request.MergeFrom(stream);

                ResolveAccountResponse response = new ResolveAccountResponse();
                BattlenetRpcErrorCode  status   = HandleResolveAccount(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetAccount(GetAccountRequest: {1}) returned GetAccountResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 15:
            {
                IsIgrAddressRequest request = new IsIgrAddressRequest();
                request.MergeFrom(stream);

                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleIsIgrAddress(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.IsIgrAddress(IsIgrAddressRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 25:
            {
                SubscriptionUpdateRequest request = new SubscriptionUpdateRequest();
                request.MergeFrom(stream);

                SubscriptionUpdateResponse response = new SubscriptionUpdateResponse();
                BattlenetRpcErrorCode      status   = HandleSubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.Subscribe(SubscriptionUpdateRequest: {1}) returned SubscriptionUpdateResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 26:
            {
                SubscriptionUpdateRequest request = new SubscriptionUpdateRequest();
                request.MergeFrom(stream);

                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUnsubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.Unsubscribe(SubscriptionUpdateRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 30:
            {
                GetAccountStateRequest request = new GetAccountStateRequest();
                request.MergeFrom(stream);

                GetAccountStateResponse response = new GetAccountStateResponse();
                BattlenetRpcErrorCode   status   = HandleGetAccountState(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetAccountState(GetAccountStateRequest: {1}) returned GetAccountStateResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 31:
            {
                GetGameAccountStateRequest request = new GetGameAccountStateRequest();
                request.MergeFrom(stream);

                GetGameAccountStateResponse response = new GetGameAccountStateResponse();
                BattlenetRpcErrorCode       status   = HandleGetGameAccountState(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetGameAccountState(GetGameAccountStateRequest: {1}) returned GetGameAccountStateResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 32:
            {
                GetLicensesRequest request = new GetLicensesRequest();
                request.MergeFrom(stream);

                GetLicensesResponse   response = new GetLicensesResponse();
                BattlenetRpcErrorCode status   = HandleGetLicenses(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetLicenses(GetLicensesRequest: {1}) returned GetLicensesResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 33:
            {
                GetGameTimeRemainingInfoRequest request = new GetGameTimeRemainingInfoRequest();
                request.MergeFrom(stream);

                GetGameTimeRemainingInfoResponse response = new GetGameTimeRemainingInfoResponse();
                BattlenetRpcErrorCode            status   = HandleGetGameTimeRemainingInfo(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetGameTimeRemainingInfo(GetGameTimeRemainingInfoRequest: {1}) returned GetGameTimeRemainingInfoResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 34:
            {
                GetGameSessionInfoRequest request = new GetGameSessionInfoRequest();
                request.MergeFrom(stream);

                GetGameSessionInfoResponse response = new GetGameSessionInfoResponse();
                BattlenetRpcErrorCode      status   = HandleGetGameSessionInfo(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetGameSessionInfo(GetGameSessionInfoRequest: {1}) returned GetGameSessionInfoResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 35:
            {
                GetCAISInfoRequest request = new GetCAISInfoRequest();
                request.MergeFrom(stream);

                GetCAISInfoResponse   response = new GetCAISInfoResponse();
                BattlenetRpcErrorCode status   = HandleGetCAISInfo(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetCAISInfo(GetCAISInfoRequest: {1}) returned GetCAISInfoResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 37:
            {
                GetAuthorizedDataRequest request = new GetAuthorizedDataRequest();
                request.MergeFrom(stream);

                GetAuthorizedDataResponse response = new GetAuthorizedDataResponse();
                BattlenetRpcErrorCode     status   = HandleGetAuthorizedData(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountService.GetAuthorizedData(GetAuthorizedDataRequest: {1}) returned GetAuthorizedDataResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 17
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 2:
            {
                RemoveMemberRequest request = new RemoveMemberRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleRemoveMember(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelService.RemoveMember(bgs.protocol.channel.v1.RemoveMemberRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                SendMessageRequest request = new SendMessageRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleSendMessage(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelService.SendMessage(bgs.protocol.channel.v1.SendMessageRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                UpdateChannelStateRequest request = new UpdateChannelStateRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUpdateChannelState(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelService.UpdateChannelState(bgs.protocol.channel.v1.UpdateChannelStateRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 5:
            {
                UpdateMemberStateRequest request = new UpdateMemberStateRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUpdateMemberState(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelService.UpdateMemberState(bgs.protocol.channel.v1.UpdateMemberStateRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 6:
            {
                DissolveRequest request = new DissolveRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleDissolve(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ChannelService.Dissolve(bgs.protocol.channel.v1.DissolveRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 18
0
 public void SendResponse(uint token, BattlenetRpcErrorCode status)
 {
     _session.SendResponse(token, status);
 }
Esempio n. 19
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                SubscribeRequest request = new SubscribeRequest();
                request.MergeFrom(stream);

                SubscribeResponse     response = new SubscribeResponse();
                BattlenetRpcErrorCode status   = HandleSubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerService.Subscribe(bgs.protocol.user_manager.v1.SubscribeRequest: {1}) returned bgs.protocol.user_manager.v1.SubscribeResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 10:
            {
                AddRecentPlayersRequest request = new AddRecentPlayersRequest();
                request.MergeFrom(stream);

                AddRecentPlayersResponse response = new AddRecentPlayersResponse();
                BattlenetRpcErrorCode    status   = HandleAddRecentPlayers(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerService.AddRecentPlayers(bgs.protocol.user_manager.v1.AddRecentPlayersRequest: {1}) returned bgs.protocol.user_manager.v1.AddRecentPlayersResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 11:
            {
                ClearRecentPlayersRequest request = new ClearRecentPlayersRequest();
                request.MergeFrom(stream);


                ClearRecentPlayersResponse response = new ClearRecentPlayersResponse();
                BattlenetRpcErrorCode      status   = HandleClearRecentPlayers(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerService.ClearRecentPlayers(bgs.protocol.user_manager.v1.ClearRecentPlayersRequest: {1}) returned bgs.protocol.user_manager.v1.ClearRecentPlayersResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 20:
            {
                BlockPlayerRequest request = new BlockPlayerRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleBlockPlayer(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerService.BlockPlayer(bgs.protocol.user_manager.v1.BlockPlayerRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 21:
            {
                UnblockPlayerRequest request = new UnblockPlayerRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUnblockPlayer(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerService.UnblockPlayer(bgs.protocol.user_manager.v1.UnblockPlayerRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 40:
            {
                BlockPlayerRequest request = new BlockPlayerRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleBlockPlayerForSession(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerService.BlockPlayerForSession(bgs.protocol.user_manager.v1.BlockPlayerRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 50:
            {
                EntityId request = new EntityId();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleLoadBlockList(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerService.LoadBlockList(bgs.protocol.EntityId: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 51:
            {
                UnsubscribeRequest request = new UnsubscribeRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUnsubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerService.Unsubscribe(bgs.protocol.user_manager.v1.UnsubscribeRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 20
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                BlockedPlayerAddedNotification request = new BlockedPlayerAddedNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnBlockedPlayerAdded(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerListener.OnBlockedPlayerAdded(bgs.protocol.user_manager.v1.BlockedPlayerAddedNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                BlockedPlayerRemovedNotification request = new BlockedPlayerRemovedNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnBlockedPlayerRemoved(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerListener.OnBlockedPlayerRemoved(bgs.protocol.user_manager.v1.BlockedPlayerRemovedNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 11:
            {
                RecentPlayersAddedNotification request = new RecentPlayersAddedNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnRecentPlayersAdded(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerListener.OnRecentPlayersAdded(bgs.protocol.user_manager.v1.RecentPlayersAddedNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 12:
            {
                RecentPlayersRemovedNotification request = new RecentPlayersRemovedNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnRecentPlayersRemoved(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method UserManagerListener.OnRecentPlayersRemoved(bgs.protocol.user_manager.v1.RecentPlayersRemovedNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                LogonRequest request = new LogonRequest();
                request.MergeFrom(stream);

                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleLogon(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.Logon(bgs.protocol.authentication.v1.LogonRequest: {1}) returned bgs.protocol.NoData: {2} status {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                ModuleNotification request = new ModuleNotification();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleModuleNotify(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.ModuleNotify(bgs.protocol.authentication.v1.ModuleNotification: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                ModuleMessageRequest request = new ModuleMessageRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleModuleMessage(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.ModuleMessage(bgs.protocol.authentication.v1.ModuleMessageRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                EntityId request = new EntityId();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleSelectGameAccount_DEPRECATED(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.SelectGameAccount_DEPRECATED(bgs.protocol.EntityId: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 5:
            {
                GenerateSSOTokenRequest request = new GenerateSSOTokenRequest();
                request.MergeFrom(stream);


                GenerateSSOTokenResponse response = new GenerateSSOTokenResponse();
                BattlenetRpcErrorCode    status   = HandleGenerateSSOToken(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.GenerateSSOToken(bgs.protocol.authentication.v1.GenerateSSOTokenRequest: {1}) returned bgs.protocol.authentication.v1.GenerateSSOTokenResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 6:
            {
                SelectGameAccountRequest request = new SelectGameAccountRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleSelectGameAccount(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.SelectGameAccount(bgs.protocol.authentication.v1.SelectGameAccountRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 7:
            {
                VerifyWebCredentialsRequest request = new VerifyWebCredentialsRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleVerifyWebCredentials(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.VerifyWebCredentials(bgs.protocol.authentication.v1.VerifyWebCredentialsRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 8:
            {
                GenerateWebCredentialsRequest request = new GenerateWebCredentialsRequest();
                request.MergeFrom(stream);


                GenerateWebCredentialsResponse response = new GenerateWebCredentialsResponse();
                BattlenetRpcErrorCode          status   = HandleGenerateWebCredentials(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.GenerateWebCredentials(bgs.protocol.authentication.v1.GenerateWebCredentialsRequest: {1}) returned bgs.protocol.authentication.v1.GenerateWebCredentialsResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 22
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                ClientRequest request = new ClientRequest();
                request.MergeFrom(stream);


                ClientResponse        response = new ClientResponse();
                BattlenetRpcErrorCode status   = HandleProcessClientRequest(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessClientRequest(bgs.protocol.game_utilities.v1.ClientRequest: {1}) returned bgs.protocol.game_utilities.v1.ClientResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(1, token, response);
                }
                else
                {
                    SendResponse(1, token, status);
                }
                break;
            }

            case 2:
            {
                PresenceChannelCreatedRequest request = new PresenceChannelCreatedRequest();
                request.MergeFrom(stream);


                Bgs.Protocol.NoData   response = new Bgs.Protocol.NoData();
                BattlenetRpcErrorCode status   = HandlePresenceChannelCreated(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.PresenceChannelCreated(bgs.protocol.game_utilities.v1.PresenceChannelCreatedRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(2, token, response);
                }
                else
                {
                    SendResponse(2, token, status);
                }
                break;
            }

            case 3:
            {
                GetPlayerVariablesRequest request = new GetPlayerVariablesRequest();
                request.MergeFrom(stream);


                GetPlayerVariablesResponse response = new GetPlayerVariablesResponse();
                BattlenetRpcErrorCode      status   = HandleGetPlayerVariables(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetPlayerVariables(bgs.protocol.game_utilities.v1.GetPlayerVariablesRequest: {1}) returned bgs.protocol.game_utilities.v1.GetPlayerVariablesResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(3, token, response);
                }
                else
                {
                    SendResponse(3, token, status);
                }
                break;
            }

            case 6:
            {
                ServerRequest request = new ServerRequest();
                request.MergeFrom(stream);


                ServerResponse        response = new ServerResponse();
                BattlenetRpcErrorCode status   = HandleProcessServerRequest(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessServerRequest(bgs.protocol.game_utilities.v1.ServerRequest: {1}) returned bgs.protocol.game_utilities.v1.ServerResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(6, token, response);
                }
                else
                {
                    SendResponse(6, token, status);
                }
                break;
            }

            case 7:
            {
                GameAccountOnlineNotification request = new GameAccountOnlineNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnGameAccountOnline(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOnline(bgs.protocol.game_utilities.v1.GameAccountOnlineNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(7, token, status);
                }
                break;
            }

            case 8:
            {
                GameAccountOfflineNotification request = new GameAccountOfflineNotification();
                request.MergeFrom(stream);


                BattlenetRpcErrorCode status = HandleOnGameAccountOffline(request);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOffline(bgs.protocol.game_utilities.v1.GameAccountOfflineNotification: {1}) status: {2}.",
                             GetCallerInfo(), request.ToString(), status);
                if (status != 0)
                {
                    SendResponse(8, token, status);
                }
                break;
            }

            case 9:
            {
                GetAchievementsFileRequest request = new GetAchievementsFileRequest();
                request.MergeFrom(stream);


                GetAchievementsFileResponse response = new GetAchievementsFileResponse();
                BattlenetRpcErrorCode       status   = HandleGetAchievementsFile(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAchievementsFile(bgs.protocol.game_utilities.v1.GetAchievementsFileRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAchievementsFileResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(9, token, response);
                }
                else
                {
                    SendResponse(9, token, status);
                }
                break;
            }

            case 10:
            {
                GetAllValuesForAttributeRequest request = new GetAllValuesForAttributeRequest();
                request.MergeFrom(stream);


                GetAllValuesForAttributeResponse response = new GetAllValuesForAttributeResponse();
                BattlenetRpcErrorCode            status   = HandleGetAllValuesForAttribute(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAllValuesForAttribute(bgs.protocol.game_utilities.v1.GetAllValuesForAttributeRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAllValuesForAttributeResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(10, token, response);
                }
                else
                {
                    SendResponse(10, token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(methodId, token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 23
0
        public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                SubscribeRequest request = new SubscribeRequest();
                request.MergeFrom(stream);


                SubscribeResponse     response = new SubscribeResponse();
                BattlenetRpcErrorCode status   = HandleSubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.Subscribe(bgs.protocol.friends.v1.SubscribeRequest: {1}) returned bgs.protocol.friends.v1.SubscribeResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                SendInvitationRequest request = new SendInvitationRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleSendInvitation(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.SendInvitation(bgs.protocol.SendInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                GenericInvitationRequest request = new GenericInvitationRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleAcceptInvitation(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.AcceptInvitation(bgs.protocol.GenericInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                GenericInvitationRequest request = new GenericInvitationRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleRevokeInvitation(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.RevokeInvitation(bgs.protocol.GenericInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 5:
            {
                GenericInvitationRequest request = new GenericInvitationRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleDeclineInvitation(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.DeclineInvitation(bgs.protocol.GenericInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 6:
            {
                GenericInvitationRequest request = new GenericInvitationRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleIgnoreInvitation(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.IgnoreInvitation(bgs.protocol.GenericInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 7:
            {
                AssignRoleRequest request = new AssignRoleRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleAssignRole(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.AssignRole(bgs.protocol.friends.v1.AssignRoleRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 8:
            {
                GenericFriendRequest request = new GenericFriendRequest();
                request.MergeFrom(stream);


                GenericFriendResponse response = new GenericFriendResponse();
                BattlenetRpcErrorCode status   = HandleRemoveFriend(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.RemoveFriend(bgs.protocol.friends.v1.GenericFriendRequest: {1}) returned bgs.protocol.friends.v1.GenericFriendResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 9:
            {
                ViewFriendsRequest request = new ViewFriendsRequest();
                request.MergeFrom(stream);


                ViewFriendsResponse   response = new ViewFriendsResponse();
                BattlenetRpcErrorCode status   = HandleViewFriends(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.ViewFriends(bgs.protocol.friends.v1.ViewFriendsRequest: {1}) returned bgs.protocol.friends.v1.ViewFriendsResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 10:
            {
                UpdateFriendStateRequest request = new UpdateFriendStateRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUpdateFriendState(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.UpdateFriendState(bgs.protocol.friends.v1.UpdateFriendStateRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 11:
            {
                UnsubscribeRequest request = new UnsubscribeRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleUnsubscribe(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.Unsubscribe(bgs.protocol.friends.v1.UnsubscribeRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 12:
            {
                GenericFriendRequest request = new GenericFriendRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleRevokeAllInvitations(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.RevokeAllInvitations(bgs.protocol.friends.v1.GenericFriendRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            /*case 13:
             *  {
             *      GetFriendListRequest request = new GetFriendListRequest();
             *      request.MergeFrom(stream);
             *
             *
             *      GetFriendListResponse response = new GetFriendListResponse();
             *      BattlenetRpcErrorCode status = HandleGetFriendList(request, response);
             *      Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.GetFriendList(bgs.protocol.friends.v1.GetFriendListRequest: {1}) returned bgs.protocol.friends.v1.GetFriendListResponse: {2} status: {3}.",
             *        GetCallerInfo(), request.ToString(), response.ToString(), status);
             *      if (status == 0)
             *          SendResponse(token, response);
             *      else
             *          SendResponse(token, status);
             *      break;
             *  }
             * case 14:
             *  {
             *      CreateFriendshipRequest request = new CreateFriendshipRequest();
             *      request.MergeFrom(stream);
             *
             *
             *      NoData response = new NoData();
             *      BattlenetRpcErrorCode status = HandleCreateFriendship(request, response);
             *      Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.CreateFriendship(bgs.protocol.friends.v1.CreateFriendshipRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
             *        GetCallerInfo(), request.ToString(), response.ToString(), status);
             *      if (status == 0)
             *          SendResponse(token, response);
             *      else
             *          SendResponse(token, status);
             *      break;
             *  }*/
            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
Esempio n. 24
0
        public void SendBattlenetResponse(uint serviceHash, uint methodId, uint token, BattlenetRpcErrorCode status)
        {
            Response bnetResponse = new();

            bnetResponse.BnetStatus      = status;
            bnetResponse.Method.Type     = MathFunctions.MakePair64(methodId, serviceHash);
            bnetResponse.Method.ObjectId = 1;
            bnetResponse.Method.Token    = token;

            SendPacket(bnetResponse);
        }