///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (data != null)
     {
         data.Dispose();
     }
     if (gauss != null)
     {
         gauss.Dispose();
     }
     if (a != null)
     {
         a.Dispose();
     }
     if (ellipse != null)
     {
         ellipse.Dispose();
     }
     if (m != null)
     {
         m.Dispose();
     }
     if (cut != null)
     {
         cut.Dispose();
     }
     if (mapper2 != null)
     {
         mapper2.Dispose();
     }
     if (actor2 != null)
     {
         actor2.Dispose();
     }
     if (ren != null)
     {
         ren.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }
Esempio n. 2
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 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (gs != null)
     {
         gs.Dispose();
     }
     if (t != null)
     {
         t.Dispose();
     }
     if (ss != null)
     {
         ss.Dispose();
     }
     if (grid0 != null)
     {
         grid0.Dispose();
     }
     if (d != null)
     {
         d.Dispose();
     }
     if (iac != null)
     {
         iac.Dispose();
     }
     if (gs1 != null)
     {
         gs1.Dispose();
     }
     if (t1 != null)
     {
         t1.Dispose();
     }
     if (gs2 != null)
     {
         gs2.Dispose();
     }
     if (gs3 != null)
     {
         gs3.Dispose();
     }
     if (t3 != null)
     {
         t3.Dispose();
     }
     if (gs4 != null)
     {
         gs4.Dispose();
     }
     if (iac1 != null)
     {
         iac1.Dispose();
     }
     if (iac2 != null)
     {
         iac2.Dispose();
     }
     if (iac3 != null)
     {
         iac3.Dispose();
     }
     if (gridR != null)
     {
         gridR.Dispose();
     }
     if (dR != null)
     {
         dR.Dispose();
     }
     if (gridG != null)
     {
         gridG.Dispose();
     }
     if (dG != null)
     {
         dG.Dispose();
     }
     if (gridB != null)
     {
         gridB.Dispose();
     }
     if (dB != null)
     {
         dB.Dispose();
     }
     if (iacRG != null)
     {
         iacRG.Dispose();
     }
     if (iacRGB != null)
     {
         iacRGB.Dispose();
     }
     if (iacRGBA != null)
     {
         iacRGBA.Dispose();
     }
     if (rampPoint2 != null)
     {
         rampPoint2.Dispose();
     }
     if (ramp1 != null)
     {
         ramp1.Dispose();
     }
     if (surface != null)
     {
         surface.Dispose();
     }
     if (constant1 != null)
     {
         constant1.Dispose();
     }
     if (gop != null)
     {
         gop.Dispose();
     }
     if (rainbow != null)
     {
         rainbow.Dispose();
     }
     if (red != null)
     {
         red.Dispose();
     }
     if (green != null)
     {
         green.Dispose();
     }
     if (blue != null)
     {
         blue.Dispose();
     }
     if (yellow != null)
     {
         yellow.Dispose();
     }
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (culler != null)
     {
         culler.Dispose();
     }
 }
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (gauss != null)
     {
         gauss.Dispose();
     }
     if (translator != null)
     {
         translator.Dispose();
     }
     if (clip1 != null)
     {
         clip1.Dispose();
     }
     if (surf1 != null)
     {
         surf1.Dispose();
     }
     if (tf1 != null)
     {
         tf1.Dispose();
     }
     if (mapper1 != null)
     {
         mapper1.Dispose();
     }
     if (actor1 != null)
     {
         actor1.Dispose();
     }
     if (clip2 != null)
     {
         clip2.Dispose();
     }
     if (surf2 != null)
     {
         surf2.Dispose();
     }
     if (tf2 != null)
     {
         tf2.Dispose();
     }
     if (mapper2 != null)
     {
         mapper2.Dispose();
     }
     if (actor2 != null)
     {
         actor2.Dispose();
     }
     if (clip3 != null)
     {
         clip3.Dispose();
     }
     if (surf3 != null)
     {
         surf3.Dispose();
     }
     if (tf3 != null)
     {
         tf3.Dispose();
     }
     if (mapper3 != null)
     {
         mapper3.Dispose();
     }
     if (actor3 != null)
     {
         actor3.Dispose();
     }
     if (ren != null)
     {
         ren.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }