static void DrawRoundedRectangle(vkvg.Context gr, double x, double y, double width, double height, double radius) { if ((radius > height / 2) || (radius > width / 2)) { radius = Math.Min(height / 2, width / 2); } gr.MoveTo(x, y + radius); gr.Arc(x + radius, y + radius, radius, Math.PI, -Math.PI / 2); gr.LineTo(x + width - radius, y); gr.Arc(x + width - radius, y + radius, radius, -Math.PI / 2, 0); gr.LineTo(x + width, y + height - radius); gr.Arc(x + width - radius, y + height - radius, radius, 0, Math.PI / 2); gr.LineTo(x + radius, y + height); gr.Arc(x + radius, y + height - radius, radius, Math.PI / 2, Math.PI); gr.ClosePath(); }