protected virtual void Start() { meleeManager = GetComponent <vMeleeManager>(); if (controlDisplayPrefab) { currentDisplay = Instantiate(controlDisplayPrefab) as vControlDisplayWeaponStandalone; } }
protected virtual void Start() { meleeManager = GetComponent <vMeleeManager>(); //TODO Include weapondisplay in HudOverlay and get it when loaded if (controlDisplayPrefab && isLocalPlayer) { currentDisplay = Instantiate(controlDisplayPrefab) as vControlDisplayWeaponStandalone; } }