Beispiel #1
0
 protected virtual void Start()
 {
     meleeManager = GetComponent <vMeleeManager>();
     if (controlDisplayPrefab)
     {
         currentDisplay = Instantiate(controlDisplayPrefab) as vControlDisplayWeaponStandalone;
     }
 }
        protected virtual void Start()
        {
            meleeManager = GetComponent <vMeleeManager>();

            //TODO Include weapondisplay in HudOverlay and get it when loaded
            if (controlDisplayPrefab && isLocalPlayer)
            {
                currentDisplay = Instantiate(controlDisplayPrefab) as vControlDisplayWeaponStandalone;
            }
        }