Esempio n. 1
0
    void changeStep()
    {
        if (currentStep == steps.question)
        {
            currentStep = steps.lag;
            tickTime    = lagTime;
        }
        else if (currentStep == steps.lag)
        {
            votingOpen = false;

            answerCount  = new int[4];
            totalAnswers = 0;

            foreach (playerObj p in players)
            {
                if (p.getAnswer() >= 0)
                {
                    answerCount[p.getAnswer()] += 1;
                    totalAnswers += 1;
                }

                if (p.getAnswer() == qm.getQuestion().correct_answer_id)
                {
                    p.addScore(1);
                    p.addBouns();
                }
                else if (p.getAnswer() == -2)
                {
                    //TODO: go with crowd.
                    Debug.LogWarning("TODO: go with crowd.");
                }
                else
                {
                    p.setBonus(0);
                }
            }

            int i = 0;
            foreach (int per in answerCount)
            {
                if (totalAnswers > 0)
                {
                    perPan[i].anchorMin = new Vector2((float)answerCount[i] / (float)totalAnswers, 0);
                }
                else
                {
                    perPan[i].anchorMin = new Vector2(1, 0);
                }
                i++;
            }

            currentStep = steps.answer;
            tickTime    = answerTime;
            ui.showCorrectAnswer(qm.getQuestion());
            qm.loadNewQuestion(categoryID.ToString());
        }
        else if (currentStep == steps.answer)
        {
            roundNumber -= 1;

            if (roundNumber < 0)
            {
                categoryID = Random.Range(9, 33);
                qm.loadNewQuestion();
                scoreCanvas.enabled = true;
                gameCanvas.enabled  = false;
                currentStep         = steps.scores;
                tickTime            = scoresTime;
                players.Sort(playerObj.SortByScore);
                players.Reverse();
                Debug.Log(players.Count);
                int i = 0;
                scoresLeft.text = "";
                while (i < players.Count && i < 20)
                {
                    scoresLeft.text += players[i].getUsername() + " - " + players[i].getScore() + "\n";
                    i++;
                }
                i = 20;
                scoresRight.text = "";
                while (i < players.Count && i < 40)
                {
                    scoresLeft.text += players[i].getUsername() + " - " + players[i].getScore() + "\n";
                    i++;
                }

                roundNumber = questionsPerRound;
            }
            else
            {
                currentStep = steps.question;
                votingOpen  = true;
                tickTime    = questionTime;
                foreach (playerObj p in players)
                {
                    p.setAnswer(-1);
                }

                ui.setQuestion(qm.getQuestion());
            }
        }
        else if (currentStep == steps.answer)
        {
            currentStep = steps.question;
            votingOpen  = true;
            tickTime    = questionTime;

            ui.setQuestion(qm.getQuestion());
        }
        else if (currentStep == steps.scores)
        {
            gameCanvas.enabled  = true;
            scoreCanvas.enabled = false;

            currentStep = steps.question;
            votingOpen  = true;
            tickTime    = questionTime;
            foreach (playerObj p in players)
            {
                p.setAnswer(-1);
            }

            ui.setQuestion(qm.getQuestion());
        }
        else
        {
            Debug.LogWarning("Step Error.  Stepping to new question.");
            currentStep = steps.answer;
        }
    }