Esempio n. 1
0
    void OnCollisionEnter2D(Collision2D col)
    {
        if (col.gameObject.tag == "Enemy car")
        {
            if (ui.lives <= 0)
            {
                Destroy(col.gameObject);
                Destroy(gameObject);
                //if the saved score is less than the current score
                if (PlayerPrefs.GetInt("score") < ui.score)
                {
                    PlayerPrefs.SetInt("score", ui.score); //save the new high score
                    //PlayerPrefs.SetString("name", ui.name); //save the new high score player
                }
            }
            else
            {
                Destroy(col.gameObject);
                //if the saved score is less than the current score
                if (PlayerPrefs.GetInt("score") < ui.score)
                {
                    PlayerPrefs.SetInt("score", ui.score); //save the new high score
                    //PlayerPrefs.SetString("name", ui.name); //save the new high score player
                }
                ui.Collide();
                am.crashSound.Play();
                am.carSound.Stop();
                //yield return new WaitForSeconds(1);
                am.carSound.Play();
                //Instantiate(car, transform.position, transform.rotation); //reinstantiate the car
            }
        }

        if (col.gameObject.tag == "Coin")
        {
            Destroy(col.gameObject);
            am.coinSound.Play();
            ui.score         += 10;
            ui.coins         += 1;
            ui.scoreText.text = "Score: " + ui.score;
            ui.coinsText.text = "Coins: " + ui.coins;
        }

        if (col.gameObject.tag == "Heart")
        {
            Destroy(col.gameObject);
            am.heartSound.Play();
            ui.lives         += 1;
            ui.score         += 5;
            ui.livesText.text = "Lives: " + ui.lives;
            ui.scoreText.text = "Score: " + ui.score;
        }
    }