public void bSetStateLocation() { master.world.audioStore.playClick(); state = tabState.LOCATION; checkData(); }
public void OnARTabClick() { pannel_tab.SetActive(false); curTabState = tabState.arMode; Debug.Log("dialogClick"); DataSorter.instance.curDialogs[DataSorter.instance.curDialogIndex].trigger.isEnter = true; }
public void bSetStateSociety() { master.world.audioStore.playClick(); state = tabState.SOCIETY; checkData(); }
public void bSetStatePerson() { master.world.audioStore.playClick(); state = tabState.PERSON; checkData(); }
// tab button action public void OnCameraOutClick() { // ar camera curTabState = tabState.dialogMode; DataSorter.instance.d_sequencer.waitContentHold = false; pannel_tab.SetActive(true); Debug.Log("camera out click"); }
// Start is called before the first frame update void Awake() { isMapInit = false; tab_dialog = pannel_tab.transform.GetChild(0).gameObject; ui_dialogActive = tab_dialog.transform.GetChild(0).gameObject; tab_map = pannel_tab.transform.GetChild(1).gameObject; ui_mapActive = tab_map.transform.GetChild(0).gameObject; pannel_map.SetActive(false); //default is dialog mode curTabState = tabState.dialogMode; }
public void bSetStateLocation() { master.world.audioStore.playClick(); if (GraphicalMap.selectedSelectable != null) { if (GraphicalMap.selectedSelectable is Unit) { Unit unit = (Unit)GraphicalMap.selectedSelectable; GraphicalMap.selectedHex = unit.location.hex; } else if (GraphicalMap.selectedSelectable is Property) { Property pr = (Property)GraphicalMap.selectedSelectable; GraphicalMap.selectedHex = pr.location.hex; } GraphicalMap.selectedSelectable = null; } state = tabState.LOCATION; checkData(); }
public void OnMapTabClick() { Debug.Log("mapClick" + curTabState); curTabState = tabState.mapMode; }
// tab button action public void OnDialogTabClick() { curTabState = tabState.dialogMode; Debug.Log("dialogClick"); }
public void bSetStateSociety() { state = tabState.SOCIETY; checkData(); }
public void bSetStatePerson() { state = tabState.PERSON; checkData(); }