public void resetSprites() { counter = 0; walking = spriteContainer.getPlayerUnarmedWalk(); attacking = spriteContainer.getPlayerPunch(); torso.sprite = walking[0]; }
// Use this for initialization void Start() { pm = this.GetComponent <playermovement>(); spriteContainer = GameObject.FindGameObjectWithTag("Player").GetComponent <spriteContainers>(); walking = spriteContainer.getPlayerUnarmedWalk(); legsSpr = spriteContainer.getPlayerLegs(); attacking = spriteContainer.getPlayerPunch(); }