Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     eA     = this.GetComponent <EnemyAI>();
     player = GameObject.FindGameObjectWithTag("Player");
     sr     = this.GetComponent <SpriteRenderer>();
     sc     = GameObject.FindGameObjectWithTag("Player").GetComponent <spriteContainers>();
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     pm = this.GetComponent <playermovement>();
     spriteContainer = GameObject.FindGameObjectWithTag("Player").GetComponent <spriteContainers>();
     walking         = spriteContainer.getPlayerUnarmedWalk();
     legsSpr         = spriteContainer.getPlayerLegs();
     attacking       = spriteContainer.getPlayerPunch();
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     eAI       = this.GetComponent <EnemyAI>();
     sc        = GameObject.FindGameObjectWithTag("Player").GetComponent <spriteContainers>();
     walking   = sc.enemyDoubleBwalk;
     attacking = sc.getEnemyWeapon(name);
     ewc       = this.GetComponent <EnemyWeponContoller>();
     legsSpr   = sc.getPlayerLegs();
 }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     pa = GetComponent <PlayerAnimate>();
     sc = GameObject.FindGameObjectWithTag("Player").GetComponent <spriteContainers>();
 }