Esempio n. 1
0
    public Transform GetMoveTarget(Transform chess)
    {
        IList           mapList       = new List <Transform>();
        IList           selfTerritory = new List <Transform>();
        IList           closeList     = new List <Transform>();
        Transform       targetMap     = null;
        CharacterSelect chessSel      = chess.GetComponent <CharacterSelect>();

        currentSelect.updateMapSteps();
        Transform currentPos = chessSel.getMapPosition();

        chessSel.findMoveRange(currentPos, 0, chess.GetComponent <CharacterProperty>().BuffMoveRange);
        foreach (Transform map in chessSel.MoveRangeList)
        {
            if (!MapHelper.IsMapOccupied(map))
            {
                mapList.Add(map);
            }
        }
        chessSel.MoveRangeList.Clear();

        foreach (Transform map in currentRC.PlayerBTerritory)
        {
            if (!MapHelper.IsMapOccupied(map))
            {
                selfTerritory.Add(map);
            }
        }

        Transform closestOne = Camera.main.GetComponent <MoveCharacter>().GetClosetChess(chess);

        closeList = MapHelper.GetClosestMaps(closestOne, mapList);
        //print("The Closest One: "+closestOne);
        if (closeList.Count == 1)
        {
            targetMap = closeList[0] as Transform;
        }
        else if (closeList.Count > 1)
        {
            Transform[] pPos = new Transform[selfTerritory.Count];
            selfTerritory.CopyTo(pPos, 0);
            Transform[] closestPos = new Transform[closeList.Count];
            closeList.CopyTo(closestPos, 0);
            IEnumerable <Transform> bothPos   = pPos.Intersect(closestPos);
            Transform[]             bothArray = bothPos.ToArray();
            if (bothArray.Length == 1)
            {
                targetMap = bothArray[0] as Transform;
            }
            else if (bothArray.Length > 1)
            {
                int rnd = Random.Range(0, bothArray.Length - 1);
                targetMap = bothArray[rnd] as Transform;
            }
            else if (bothArray.Length == 0)
            {
                int rnd = Random.Range(0, closeList.Count - 1);
                targetMap = closeList[rnd] as Transform;
            }
        }

        return(targetMap);
    }