Esempio n. 1
0
    void TurnFinished(Transform chess)
    {
        CharacterProperty cp = chess.GetComponent <CharacterProperty>();

        if (cp.Moved && cp.Activated && cp.Attacked)
        {
            cp.TurnFinished = true;
        }
        if (!cp.TurnFinished)
        {
            MainGuiFade = true;
        }
        else
        {
            MainGuiFade = false;
            CurrentChess.gameObject.layer = 10;
            currentSelect.MoveToLayer(CurrentChess, 10);
            currentSelect.EndTurnNetwork();
        }
    }