public void LeaveGame() { isPaused = !isPaused; Time.timeScale = 1f; FindObjectOfType <SoundManager>().Stop("Run"); sceneManager.EnterMenu(); }
public void LeaveGameOver() { playerPrefs.AddMoney(currencyCalculation); playerPrefs.AddPlays(1); playAgain.SetBool("hasRevived", false); gameOverScreen.SetActive(false); hearts.SetActive(true); timer.SetActive(true); joystick.SetActive(true); pauseBtn.SetActive(true); Time.timeScale = 1f; sceneManager.EnterMenu(); }