// Update is called once per frame
    void Update()
    {
        currentTime += Time.deltaTime;

        float perc = currentTime / time;

        if (perc > 1)
        {
            currentTime = 0;
            perc        = 0;
            randomChecksumGenerator randomScript = textBox.GetComponent <randomChecksumGenerator> ();
            randomScript.Init();
        }
        //UnityEngine.Debug.Log (perc);
        Scroller.transform.position = Vector3.Lerp(startpos, endpos, perc);
    }
    public void setTimeOut(bool userchoice)
    {
        randomChecksumGenerator randomScript = textBox.GetComponent <randomChecksumGenerator> ();

        if (randomScript.ansCorrect == userchoice)
        {
            Debug.Log("Correct");
            userpoints += 5;
            //Debug.Log(userpoints);
            string number = userpoints.ToString();
            Debug.Log(number);
            userpoints2.text = (number);
        }
        else
        {
            Debug.Log("Incorect");
            userpoints -= 1;
            //Debug.Log(userpoints);
            string number = userpoints.ToString();
            Debug.Log(number);
            userpoints2.text = (number);
        }
        currentTime = 20;
    }