// Update is called once per frame void Update() { currentTime += Time.deltaTime; float perc = currentTime / time; if (perc > 1) { currentTime = 0; perc = 0; randomChecksumGenerator randomScript = textBox.GetComponent <randomChecksumGenerator> (); randomScript.Init(); } //UnityEngine.Debug.Log (perc); Scroller.transform.position = Vector3.Lerp(startpos, endpos, perc); }
public void setTimeOut(bool userchoice) { randomChecksumGenerator randomScript = textBox.GetComponent <randomChecksumGenerator> (); if (randomScript.ansCorrect == userchoice) { Debug.Log("Correct"); userpoints += 5; //Debug.Log(userpoints); string number = userpoints.ToString(); Debug.Log(number); userpoints2.text = (number); } else { Debug.Log("Incorect"); userpoints -= 1; //Debug.Log(userpoints); string number = userpoints.ToString(); Debug.Log(number); userpoints2.text = (number); } currentTime = 20; }