private void Start()
 {
     pam = GetComponentInParent <playerAttackManager>();
     SetGunPositions();
     for (int i = 1; i < sprites.Length - 1; i++)
     {
         sprites[i].SetActive(false);
     }
     //print("Gun list capacity: " + pam.guns.Capacity);
 }
Esempio n. 2
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 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     pam    = player.GetComponent <playerAttackManager>();
     ammo   = (int)((pam.guns.Count * 10));
 }