private void Start() { pam = GetComponentInParent <playerAttackManager>(); SetGunPositions(); for (int i = 1; i < sprites.Length - 1; i++) { sprites[i].SetActive(false); } //print("Gun list capacity: " + pam.guns.Capacity); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); pam = player.GetComponent <playerAttackManager>(); ammo = (int)((pam.guns.Count * 10)); }