public void startLevel(String k) { if (MenuMusic != null) { MenuMusic.Stop(); } current = k; GameMusic = sounds[current].Play3D(listener, emitter, 0.35f, 0f, false); state = ok.gameState; }
public void startMenu(String k) { if (GameMusic != null) { GameMusic.Stop(); } current = k; MenuMusic = sounds[current].Play3D(listener, emitter, 0.35f, 0f, true); state = ok.menuState; }
public void swapMuzak() { if (state == ok.menuState) { MenuMusic.Pause(); GameMusic.Resume(); state = ok.gameState; } else { GameMusic.Pause(); MenuMusic.Resume(); state = ok.menuState; } }