public void startLevel(String k)
 {
     if (MenuMusic != null)
     {
         MenuMusic.Stop();
     }
     current   = k;
     GameMusic = sounds[current].Play3D(listener, emitter, 0.35f, 0f, false);
     state     = ok.gameState;
 }
 public void startMenu(String k)
 {
     if (GameMusic != null)
     {
         GameMusic.Stop();
     }
     current   = k;
     MenuMusic = sounds[current].Play3D(listener, emitter, 0.35f, 0f, true);
     state     = ok.menuState;
 }
 public void swapMuzak()
 {
     if (state == ok.menuState)
     {
         MenuMusic.Pause();
         GameMusic.Resume();
         state = ok.gameState;
     }
     else
     {
         GameMusic.Pause();
         MenuMusic.Resume();
         state = ok.menuState;
     }
 }