public override uint Render(int[] b) { uint ret = apu.NES_APU_org_Render(chip, b); MDSound.np_nes_apu_volume = Math.Abs(b[0]); return(ret); }
public override uint Render(int[] b) { return(apu.NES_APU_org_Render(chip, b)); }
public override uint Render(int[] b) { uint ret = apu.NES_APU_org_Render(chip, b); MDSound.np_nes_apu_volume = Math.Abs(b[0]); return(ret); }
public override uint Render(int[] b) { return(apu.NES_APU_org_Render(chip, b)); }