//Constructor public SpecialCard(string name, EnumType type, EnumEffect effect) { Name = name; Type = type; CardEffect = effect; BuffType = null; }
//Constructor public CombatCard(string name, EnumType type, EnumEffect effect, int attackPoints, bool hero) { Name = name; Type = type; CardEffect = effect; AttackPoints = attackPoints; OriginalAttackPoints = attackPoints; Hero = hero; }
public static string GetEffectDescription(EnumEffect e) { return(effectDescriptions[e]); }
public Effect(EnumEffect type) { Type = type; }