// Use this for initialization IEnumerator Start() { local_gui = GameObject.Find("myGUI").GetComponentInChildren <myGUIScript> (); network_helper = GameObject.Find("myNetworkHelper").GetComponentInChildren <myNetworkHelperScript> (); if (this.myGUISkin == null) { local_gui.addDebug("Please assign a GUIskin on the editor!"); this.enabled = false; yield return(false); } if (!Input.location.isEnabledByUser) { local_gui.addDebug("User has not enabled Location"); yield return(false); } Input.location.Start(1f, 1f); // Wait until service initializes int maxWait = 20; while ((Input.location.status == LocationServiceStatus.Initializing) && (maxWait > 0)) { yield return(new WaitForSeconds(1)); maxWait--; } // Service didn't initialize in 20 seconds if (maxWait < 1) { print("Timed out"); yield return(false); } // Connection has failed if (Input.location.status == LocationServiceStatus.Failed) { local_gui.addDebug("Unable to determine device location"); return(false); } else { local_gui.addDebug("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + (long)Input.location.lastData.timestamp); working = true; } }
// Use this for initialization IEnumerator Start() { local_gui = GameObject.Find ("myGUI").GetComponentInChildren<myGUIScript> (); network_helper = GameObject.Find ("myNetworkHelper").GetComponentInChildren<myNetworkHelperScript> (); if (this.myGUISkin == null) { local_gui.addDebug ("Please assign a GUIskin on the editor!"); this.enabled = false; yield return false; } if (!Input.location.isEnabledByUser) { local_gui.addDebug ("User has not enabled Location"); yield return false; } Input.location.Start (1f, 1f); // Wait until service initializes int maxWait = 20; while ((Input.location.status == LocationServiceStatus.Initializing) && (maxWait > 0)) { yield return new WaitForSeconds (1); maxWait--; } // Service didn't initialize in 20 seconds if (maxWait < 1) { print ("Timed out"); yield return false; } // Connection has failed if (Input.location.status == LocationServiceStatus.Failed) { local_gui.addDebug ("Unable to determine device location"); return false; } else { local_gui.addDebug ("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + (long)Input.location.lastData.timestamp); working = true; } }
// Use this for initialization void Start() { if (this.myGUISkin == null) { addDebug("Please assign a GUIskin on the editor!"); this.enabled = false; return; } network_helper = GameObject.Find("myNetworkHelper").GetComponentInChildren <myNetworkHelperScript> (); group_name = "jkw"; drawing_name = "kappa"; stroke_name = 0; color_Picker = GameObject.FindObjectsOfType <ColorPicker> (); foreach (ColorPicker elem in color_Picker) { elem.useExternalDrawer = true; } }