Esempio n. 1
0
        /// <summary>
        /// Using the previously obtained GameID, waits for that game to start up. Once the game is
        /// no longer pending, sets up the view accordingly.
        /// </summary>
        /// <returns>Returns a Task with no return type so this method can be awaited</returns>
        private async Task StartGame()
        {
            try
            {
                using (HttpClient client = CreateClient(DesiredServer))
                {
                    view.SetUpControlsWhileWaitingForGame();
                    // Setup all the stuff necessary to query the server.
                    tokenSource = new CancellationTokenSource();
                    dynamic body = new ExpandoObject();
                    body.GameID = GameID;
                    StringContent content  = new StringContent(JsonConvert.SerializeObject(body), Encoding.UTF8, "application/json");
                    string        gamesURI = DesiredServer + "/BoggleService/games/" + GameID + "/false";

                    // Query the server
                    HttpResponseMessage response = await client.GetAsync(gamesURI, tokenSource.Token);

                    // Parse the server's response.
                    string responseAsString = await response.Content.ReadAsStringAsync();

                    GetGameStatus responseBody = JsonConvert.DeserializeObject <GetGameStatus>(responseAsString);
                    if (responseBody.GameState.Equals("pending"))
                    {
                        await CheckGameStatus();
                    }
                    // Requery the server for the new information.
                    response = await client.GetAsync(gamesURI, tokenSource.Token);

                    responseAsString = await response.Content.ReadAsStringAsync();

                    responseBody = JsonConvert.DeserializeObject <GetGameStatus>(responseAsString);

                    // Parse all the returned things.
                    Board = responseBody.Board;
                    view.SetTimeLimit(responseBody.TimeLimit);
                    view.SetUpBoard(Board.ToString());
                    if (ArePlayerOne)
                    {
                        view.SetOpponentNickname(responseBody.Player2.Nickname);
                    }
                    else
                    {
                        view.SetOpponentNickname(responseBody.Player1.Nickname);
                    }
                    view.EnableTimer(true);
                    InAGame = true;
                    view.SetUpControlsInGame();
                }
            }
            catch (Exception e)
            {
                if (e is TaskCanceledException)
                {
                    view.SetUpControlsAfterRegister();
                    return;
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Method called by the timer every second that updates the view to contain the most current
        /// information about the current state of the game.
        /// </summary>
        private async void UpdateBoard()
        {
            try
            {
                using (HttpClient client = CreateClient(DesiredServer))
                {
                    // Setup the stuff necessary to query the server.
                    tokenSource = new CancellationTokenSource();
                    dynamic body = new ExpandoObject();
                    body.GameID = GameID;
                    StringContent content  = new StringContent(JsonConvert.SerializeObject(body), Encoding.UTF8, "application/json");
                    string        gamesURI = DesiredServer + "/BoggleService/games/" + GameID + "/false";
                    // Check the server every second until the game is completed.
                    // Query the server
                    HttpResponseMessage response = await client.GetAsync(gamesURI, tokenSource.Token);

                    string responseAsString = await response.Content.ReadAsStringAsync();

                    GetGameStatus responseBody = JsonConvert.DeserializeObject <GetGameStatus>(responseAsString);

                    // If the game is completed, finish up the game
                    if (responseBody.GameState.Equals("completed"))
                    {
                        FinishGame(responseBody);
                        return;
                    }

                    // Otherwise, update the view's elements to match the newly received information.
                    view.SetRemainingTime(responseBody.TimeLeft);

                    // Depending on if you are or aren't player one, set's the scores accordingly.
                    if (ArePlayerOne)
                    {
                        view.SetPlayerScore(responseBody.Player1.Score.ToString());
                        view.SetOpponentScore(responseBody.Player2.Score.ToString());
                    }
                    else
                    {
                        view.SetPlayerScore(responseBody.Player2.Score.ToString());
                        view.SetOpponentScore(responseBody.Player1.Score.ToString());
                    }
                }
            }
            catch (Exception e)
            {
                if (!(e is TaskCanceledException))
                {
                    view.ShowMessage("A server side error has occurred. Please try again.");
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Finishes the game by disabling the timer and displaying each player's list of fina words
        /// played as well as each word's associated score.
        /// </summary>
        /// <param name="responseBody"></param>
        private void FinishGame(GetGameStatus responseBody)
        {
            Player player1 = responseBody.Player1;
            Player player2 = responseBody.Player2;

            view.Reset();
            view.SetUpControlsAfterRegister();
            InAGame = false;
            if (player1.WordsPlayed == null)
            {
                player1.WordsPlayed = new WordAndScore[0];
            }
            if (player2.WordsPlayed == null)
            {
                player2.WordsPlayed = new WordAndScore[0];
            }

            view.EnableTimer(false);
            view.DisplayFinalScore(player1.Nickname, player2.Nickname,
                                   player1.Score.ToString(), player2.Score.ToString(),
                                   player1.WordsPlayed, player2.WordsPlayed);
        }
Esempio n. 4
0
        /// <summary>
        /// Repeatedly checks the game's status until the user either cancel's their request or the
        /// game is no longer pending.
        /// </summary>
        /// <returns></returns>
        private async Task CheckGameStatus()
        {
            try
            {
                using (HttpClient client = CreateClient(DesiredServer))
                {
                    tokenSource = new CancellationTokenSource();
                    bool isPending = true;
                    //view.EnableControls(false);
                    dynamic body = new ExpandoObject();
                    body.GameID = GameID;
                    StringContent content  = new StringContent(JsonConvert.SerializeObject(body), Encoding.UTF8, "application/json");
                    string        gamesURI = DesiredServer + "/BoggleService/games/" + GameID + "/true";
                    while (isPending)
                    {
                        HttpResponseMessage response = await client.GetAsync(gamesURI, tokenSource.Token);

                        string responseAsString = await response.Content.ReadAsStringAsync();

                        GetGameStatus responseAsObject = JsonConvert.DeserializeObject <GetGameStatus>(responseAsString);

                        if (responseAsObject.GameState.Equals("active"))
                        {
                            isPending = false;
                        }
                    }
                }
            }
            catch (Exception e)
            {
                if (e is TaskCanceledException)
                {
                    view.ShowMessage("Game canceled.");
                }
            }
        }