void Start() { upSc = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleUp>(); hitSc = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleHit>(); sScript = GameObject.FindGameObjectWithTag("ss").GetComponent <scoreSaver>(); moleTimeLimit = 10; }
void Awake() { uiCanvas = GameObject.FindGameObjectWithTag("uiCanvas"); uiCanvas.GetComponent <Canvas>().worldCamera = Camera.main; uiCanvas.GetComponent <Canvas>().enabled = true; heartsBroken = GameObject.FindGameObjectWithTag("heartB"); hearts = GameObject.FindGameObjectWithTag("heart"); bonusGauge = GameObject.FindGameObjectWithTag("gauge"); scoreText = GameObject.FindGameObjectWithTag("scoreTxt"); rankTextScreen = GameObject.FindGameObjectWithTag("rankText"); fader = GameObject.FindGameObjectWithTag("fader"); upSc = GetComponent <moleUp>(); bSc = GetComponent <butSc>(); sScript = GameObject.FindGameObjectWithTag("ss").GetComponent <scoreSaver>(); }
void Start() { Application.targetFrameRate = 60; pauseCan = GameObject.FindGameObjectWithTag("pauseCan").GetComponent <Canvas>(); pauseCan.GetComponent <Canvas>().worldCamera = Camera.main; hitSc = GetComponent <moleHit>(); hornAudioS = GameObject.FindGameObjectWithTag("hornS").GetComponent <AudioSource>(); upSc = GetComponent <moleUp>(); if (SceneManager.GetActiveScene().buildIndex == 0 || SceneManager.GetActiveScene().name == "S 1 lvl 4" || SceneManager.GetActiveScene().name == "S 2 lvl 4" || SceneManager.GetActiveScene().name == "S 3 lvl 4" || SceneManager.GetActiveScene().name == "S 4 lvl 4") { startCan.SetActive(true); } else if (SceneManager.GetActiveScene().name == "S 1 lvl 1" || SceneManager.GetActiveScene().name == "S 2 lvl 1" || SceneManager.GetActiveScene().name == "S 3 lvl 1" || SceneManager.GetActiveScene().name == "S 4 lvl 1") { StartCoroutine(countDown()); } else { upSc.started = true; StartCoroutine(upSc.molePoper()); } }
void Start() { timer = 30; hitSc = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleHit>(); upSc = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleUp>(); }