Ejemplo n.º 1
0
 void Start()
 {
     upSc          = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleUp>();
     hitSc         = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleHit>();
     sScript       = GameObject.FindGameObjectWithTag("ss").GetComponent <scoreSaver>();
     moleTimeLimit = 10;
 }
Ejemplo n.º 2
0
    void Awake()
    {
        uiCanvas = GameObject.FindGameObjectWithTag("uiCanvas");
        uiCanvas.GetComponent <Canvas>().worldCamera = Camera.main;
        uiCanvas.GetComponent <Canvas>().enabled     = true;
        heartsBroken   = GameObject.FindGameObjectWithTag("heartB");
        hearts         = GameObject.FindGameObjectWithTag("heart");
        bonusGauge     = GameObject.FindGameObjectWithTag("gauge");
        scoreText      = GameObject.FindGameObjectWithTag("scoreTxt");
        rankTextScreen = GameObject.FindGameObjectWithTag("rankText");
        fader          = GameObject.FindGameObjectWithTag("fader");

        upSc    = GetComponent <moleUp>();
        bSc     = GetComponent <butSc>();
        sScript = GameObject.FindGameObjectWithTag("ss").GetComponent <scoreSaver>();
    }
Ejemplo n.º 3
0
    void Start()
    {
        Application.targetFrameRate = 60;

        pauseCan = GameObject.FindGameObjectWithTag("pauseCan").GetComponent <Canvas>();
        pauseCan.GetComponent <Canvas>().worldCamera = Camera.main;
        hitSc      = GetComponent <moleHit>();
        hornAudioS = GameObject.FindGameObjectWithTag("hornS").GetComponent <AudioSource>();
        upSc       = GetComponent <moleUp>();
        if (SceneManager.GetActiveScene().buildIndex == 0 || SceneManager.GetActiveScene().name == "S 1 lvl 4" || SceneManager.GetActiveScene().name == "S 2 lvl 4" || SceneManager.GetActiveScene().name == "S 3 lvl 4" || SceneManager.GetActiveScene().name == "S 4 lvl 4")
        {
            startCan.SetActive(true);
        }
        else if (SceneManager.GetActiveScene().name == "S 1 lvl 1" || SceneManager.GetActiveScene().name == "S 2 lvl 1" || SceneManager.GetActiveScene().name == "S 3 lvl 1" || SceneManager.GetActiveScene().name == "S 4 lvl 1")
        {
            StartCoroutine(countDown());
        }
        else
        {
            upSc.started = true;
            StartCoroutine(upSc.molePoper());
        }
    }
Ejemplo n.º 4
0
 void Start()
 {
     timer = 30;
     hitSc = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleHit>();
     upSc  = GameObject.FindGameObjectWithTag("scripts").GetComponent <moleUp>();
 }