public void ShouldReturnDiceValue() { model.Dice sut = new model.Dice(); int expected = sut.Roll(); Assert.That(expected, Is.InRange(1, 6)); }
public void AddDiceNrAndRollThenAddToList_UseWrongArgumentInt0_ThrowsArgumentOutOfRangeException() { model.Dice dice = new model.Dice(); int input = 0; Assert.Throws <ArgumentOutOfRangeException>(() => sut.AddDiceNrAndRollThenAddToList(dice, input)); }
public void StartRound() { gameView.ClearConsole(); gameView.DisplayPlayerScore(player.GetScores()); game.Roll(); model.Dice dice = game.GetDice(); gameView.DisplayDiceValues(dice); List <model.Scores> options = game.GetPlayerOptions(); gameView.DislayPlayerOptions(options); ConsoleKeyInfo userInput = gameView.GetInput(); if (userInput.Key == ConsoleKey.D1) { StartRound(); } else if (userInput.Key == ConsoleKey.D2) { SelectDice(dice); } else if (userInput.Key == ConsoleKey.D3) { if (options.Count > 0) { player.AddScore(options[0], dice); } } else if (userInput.Key == ConsoleKey.D4) { if (options.Count > 1) { player.AddScore(options[1], dice); } } else if (userInput.Key == ConsoleKey.D5) { if (options.Count > 2) { player.AddScore(options[2], dice); } } else if (userInput.Key == ConsoleKey.D6) { if (options.Count > 3) { player.AddScore(options[3], dice); } } else if (userInput.Key == ConsoleKey.D7) { if (options.Count > 4) { player.AddScore(options[4], dice); } } StartRound(); }
public void DisplayDiceValues(model.Dice dice) { Console.WriteLine("Dice values"); foreach (model.Die die in dice.GetDice()) { System.Threading.Thread.Sleep(400); Console.Write(die.Value + ", "); } Console.WriteLine("\n"); }
public void ToggleSelectDice(model.Dice dice, int i) { if (dice.GetDice()[i].Save) { dice.GetDice()[i].Save = false; } else { dice.GetDice()[i].Save = true; } }
internal void AddDiceNrAndRollThenAddToList(model.Dice a_dice, int a_diceNumber) { if (a_diceNumber < 1 || a_diceNumber > 6) { throw new ArgumentOutOfRangeException(); } a_dice.Dicenumber = (Dices)a_diceNumber; a_dice.Roll(); m_diceList.Add(a_dice); }
public void Save_Dice1_ShowSaved_ReturnsInt1() { List <model.Dice> input = sut.Show(); model.Dice dice1 = input.First(dice => dice.Dicenumber == model.Hand.Dices.Dice_1); sut.Save(dice1); int actual = sut.ShowSaved().Count; int expected = 1; Assert.Equal(expected, actual); }
private void SaveAndRemoveDice(model.Dice a_dice) { int index = m_diceList.FindIndex(d => d.Dicenumber == a_dice.Dicenumber); if (index == -1) { throw new DiceNotFoundException(); } else { model.Dice dice = m_diceList[index]; m_savedDiceList.Add(dice); m_diceList.RemoveAt(index); } }
private async Task Save(IPlayer player, bool a_noTest, model.task.delay.IAsyncDelay a_asyncDelay) { List <model.Dice> diceList = player.GetHand(); List <model.Dice> tempDiceList = new List <model.Dice>(); List <model.Dice> dicesToBeSavedList = new List <model.Dice>(); int dicesInList = 6; for (int i = 0; i < dicesInList; i++) { m_IView.DisplaySaveKeys(); model.Hand.Dices input = m_IView.GetDiceToSave(); if (input == model.Hand.Dices.Done) { break; } int index = diceList.FindIndex(d => d.Dicenumber == input); if (index == -1) { m_IView.DisplayCannotSaveDiceTwice(); if (a_noTest) { i--; // Enables endless loop and player can only exit through option "DONE". } } else { model.Dice diceToSave = diceList[index]; tempDiceList.Add(diceToSave); diceList.RemoveAt(index); } } foreach (model.Dice d in tempDiceList) { dicesToBeSavedList.Add(d); } for (int i = 0; i < dicesToBeSavedList.Count; i++) { player.Save(dicesToBeSavedList[i]); } await RollRemainingDicesAfterSave(player, a_asyncDelay); }
public void SelectDice(model.Dice dice) { Console.WriteLine("Select dice to keep"); int i = 1; foreach (model.Die die in dice.GetDice()) { Console.Write(i + ". " + die.Value); if (die.Save) { Console.Write("(Saved)"); } Console.WriteLine(); i++; } Console.WriteLine(i + ". Done"); }
public void SelectDice(model.Dice dice) { gameView.ClearConsole(); gameView.SelectDice(dice); ConsoleKeyInfo userInput = gameView.GetInput(); if (userInput.Key == ConsoleKey.D1) { ToggleSelectDice(dice, 0); SelectDice(dice); } else if (userInput.Key == ConsoleKey.D2) { ToggleSelectDice(dice, 1); SelectDice(dice); } else if (userInput.Key == ConsoleKey.D3) { ToggleSelectDice(dice, 2); SelectDice(dice); } else if (userInput.Key == ConsoleKey.D4) { ToggleSelectDice(dice, 3); SelectDice(dice); } else if (userInput.Key == ConsoleKey.D5) { ToggleSelectDice(dice, 4); SelectDice(dice); } else if (userInput.Key == ConsoleKey.D6) { StartRound(); } }
public void Save(model.Dice a_dice) { m_hand.Save(a_dice); }
public DiceTest() { sut = new model.Dice(); }
public void Save(model.Dice a_dice) { SaveAndRemoveDice(a_dice); }
public void DisplayDice(model.Dice a_dice) { Console.Write("{0} : {1}\n", a_dice.Dicenumber, a_dice.GetValue()); }