// Use this for initialization
    void Start()
    {
        if (instance)
        {
            Destroy(gameObject);
        }
        else
        {
            Debug.Log("**********************\n**********************\nINITIALIZING AD SYSTEM");
            instance = this;
            DontDestroyOnLoad(gameObject);
            InterstitialAdCount    = PlayerPrefs.GetInt("InterstitialAdCount", InterstitialAdCount);
            InterstitialNextAdShow = PlayerPrefs.GetInt("InterstitialNextAdShow", InterstitialNextAdShow);
                        #if UNITY_ANDROID
            adInterstitialUnitId = "YOUR-ANDROID-INTERSTITIAL-UNIT-ID";
            adRewardedUnitId     = "YOUR-ANDROID-REWARDED-UNIT-ID";
            adBannerUnitId       = "YOUR-ANDROID-BANNER-UNIT-ID";
                        #elif UNITY_IPHONE
            adInterstitialUnitId = "YOUR-IOS-INTERSTITIAL-UNIT-ID";
            adRewardedUnitId     = "YOUR-IOS-REWARDED-UNIT-ID";
            adBannerUnitId       = "YOUR-IOS-BANNER-UNIT-ID";
                        #endif

            RequestInterstitial();
            RequestRewarded();
        }
    }
 public void ClickDestroyBanner()
 {
     RshkAds.DestroyBanner();
 }
 public void ClickHideBanner()
 {
     RshkAds.HideBanner();
 }
 public void ClickShowBanner()
 {
     RshkAds.ShowBanner();
 }
 public void ClickLoadInterstitial()
 {
     RshkAds.RequestInterstitial();
 }
 public void ClickLoadRewarded()
 {
     RshkAds.RequestRewarded();
 }
 public void ClickRewarded()
 {
     RshkAds.ShowRewarded();
 }
 public void ClickInterstitial()
 {
     RshkAds.ShowInterstitial();
 }