Esempio n. 1
0
    // Use this for initialization
    IEnumerator Start()
    {
        if (waves.Length == 0)
        {
            yield break;
        }

        manager = FindObjectOfType <manager>();

        while (true)
        {
            while (manager.IsPlaying() == false)
            {
                yield return(new WaitForEndOfFrame());
            }

            GameObject wave = (GameObject)Instantiate(waves[currentWave], transform.position, transform.rotation);
            while (wave.transform.childCount != 0)
            {
                yield return(new WaitForEndOfFrame());
            }
            Destroy(wave);
            currentWave++;
            while (waves.Length <= currentWave)
            {
                currentWave = 0;
            }
        }
    }