Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        touchScript = GameObject.Find("TouchManager").GetComponent <Touch>();

        boardText.text = "" + (Operate - touchScript.touchNum);

        //Operate_kawaruの中身を元々の移動回数でリセット
        Operate_kawaru = Operate;

        //元々の移動回数からtouchNumを引いた残り移動回数をOperate_kawaruに代入
        Operate_kawaru -= touchScript.touchNum;

        script.CheckBubble();
        bubblenum = script.GetBubble();
        //泡の回数が0になったらクリア
        if (bubblenum == 0)
        {
            ClearCanvas.SetActive(true);
        }
        //残り移動回数が0ならゲームオーバー
        else if (Operate_kawaru == 0)
        {
            RetryPanelMakeScript.SetGameOverFlag();
        }
        else
        {
            Operate_kawaru = Operate;
        }
        operate = Operate - touchScript.touchNum;
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        int BubbleNum = script.GetBubble();

        if (BubbleNum == 0 && flag == false)
        {
            Panel.SetActive(true);
            HowToEND.SetActive(true);
            flag = true;
        }
    }