Esempio n. 1
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 public void Start()
 {
     //notEnoughMoney.text = "";
     db         = GameObject.Find("DB");
     main       = db.GetComponent <main>();
     userMoney  = main.CheckEnoughtMoney(username.text.ToString());
     money.text = userMoney.ToString() + "$";
 }
Esempio n. 2
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    public void Buy()
    {
        Debug.Log("buy");
        userMoney = main.CheckEnoughtMoney(username.text.ToString());

        Debug.Log("price " + money2);

        if (userMoney >= money2)
        {
            userMoney = userMoney - money2;

            main.UpdateMoney(userMoney, username.text.ToString());
            userMoney  = main.CheckEnoughtMoney(username.text.ToString());
            money.text = userMoney.ToString() + "$";
        }
        else
        {
            //notEnoughMoney.text = "not enough money";
        }
    }
Esempio n. 3
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 public void showShop()
 {
     main.CheckEnoughtMoney(username.ToString());
     username.SetActive(true);
     clickerMoney.SetActive(false);
     clickerButton.SetActive(false);
     clicker.SetActive(false);
     timer.SetActive(false);
     buttonClicker.SetActive(false);
     loginPanel.SetActive(false);
     createUserPanel.SetActive(false);
     mainMenu.SetActive(false);
     shop.SetActive(true);
 }
Esempio n. 4
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    // Update is called once per frame
    void Update()
    {
        timer            -= Time.smoothDeltaTime;
        timerText.text    = "timer: " + timer.ToString();
        clickerMoney.text = earnMoney + "$";

        if (timer <= 0)
        {
            timeOut  = true;
            newMoney = earnMoney + main.CheckEnoughtMoney(player.text.ToString());
            main.UpdateMoney(newMoney, player.text.ToString());
            panel.showShop();
        }
    }