public void Start() { //notEnoughMoney.text = ""; db = GameObject.Find("DB"); main = db.GetComponent <main>(); userMoney = main.CheckEnoughtMoney(username.text.ToString()); money.text = userMoney.ToString() + "$"; }
public void Buy() { Debug.Log("buy"); userMoney = main.CheckEnoughtMoney(username.text.ToString()); Debug.Log("price " + money2); if (userMoney >= money2) { userMoney = userMoney - money2; main.UpdateMoney(userMoney, username.text.ToString()); userMoney = main.CheckEnoughtMoney(username.text.ToString()); money.text = userMoney.ToString() + "$"; } else { //notEnoughMoney.text = "not enough money"; } }
public void showShop() { main.CheckEnoughtMoney(username.ToString()); username.SetActive(true); clickerMoney.SetActive(false); clickerButton.SetActive(false); clicker.SetActive(false); timer.SetActive(false); buttonClicker.SetActive(false); loginPanel.SetActive(false); createUserPanel.SetActive(false); mainMenu.SetActive(false); shop.SetActive(true); }
// Update is called once per frame void Update() { timer -= Time.smoothDeltaTime; timerText.text = "timer: " + timer.ToString(); clickerMoney.text = earnMoney + "$"; if (timer <= 0) { timeOut = true; newMoney = earnMoney + main.CheckEnoughtMoney(player.text.ToString()); main.UpdateMoney(newMoney, player.text.ToString()); panel.showShop(); } }