void Start() { target = GameObject.Find ("player"); m_Rigidbody2D = GetComponent<Rigidbody2D>(); theObserver = (loosingCondition) GameObject.Find("observer").GetComponent(typeof(loosingCondition)); child_1 = this.transform.GetChild(0); child_2 = this.transform.GetChild(1); BoxCollider2D temp = child_2.GetComponent <BoxCollider2D> (); temp.enabled = false; SpriteRenderer spt = child_2.GetComponent <SpriteRenderer> (); spt.enabled = false; }
void Start() { theObserver = (loosingCondition) GameObject.Find("observer").GetComponent(typeof(loosingCondition));; }