Example #1
0
    void Start()
    {
        target = GameObject.Find ("player");
        m_Rigidbody2D = GetComponent<Rigidbody2D>();
        theObserver = (loosingCondition) GameObject.Find("observer").GetComponent(typeof(loosingCondition));
        child_1 = this.transform.GetChild(0);
        child_2 = this.transform.GetChild(1);
        BoxCollider2D temp = child_2.GetComponent <BoxCollider2D> ();
        temp.enabled = false;

        SpriteRenderer spt = child_2.GetComponent <SpriteRenderer> ();
        spt.enabled = false;
    }
Example #2
0
 void Start()
 {
     theObserver = (loosingCondition) GameObject.Find("observer").GetComponent(typeof(loosingCondition));;
 }