Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        FourthBtnList = new List <GameObject> {
            FourthBtnObj1, FourthBtnObj2, FourthBtnObj3, FourthBtnObj4, FourthBtnObj5, FourthBtnObj6,
            FourthBtnObj7, FourthBtnObj8
        };
        FourthInputList = new List <InputField> {
            FourthInput1, FourthInput2, FourthInput3, FourthInput4, FourthInput5, FourthInput6,
            FourthInput7, FourthInput8
        };

        FifthPanelList = new List <GameObject> {
            FifPanel1, FifPanel2, FifPanel3, FifPanel4, FifPanel5, FifPanel6, FifPanel7, FifPanel8
        };

        B = BtnBNum.text;

        Button btn = SecBtn.GetComponent <Button>();

        btn.onClick.AddListener(delegate {
            b     = int.Parse(B) + ButtonNum.a * 10;
            int j = b * 10 + 1;
            int k = (b + 1) * 10 - 1;

            SecTitle.interactable  = true;//初始化title组件
            JsonData BtnAttribute1 = Load.LoadButton();
            if (BtnAttribute1[b][1].ToString() != title)
            {
                SecTitle.interactable = false;
            }
            ButtonNum.b = b;
            ButtonNum.c = 0;
            SecBtnEdit.transform.SetAsLastSibling();

            SecName.text  = BtnAttribute1[b][0].ToString();
            SecTitle.text = BtnAttribute1[b][1].ToString();
            SecIntro.text = BtnAttribute1[b][2].ToString();

            for (int i = 0; i < 8; i++)
            {
                FifthPanelList[i].transform.localScale = new Vector3(0, 0, 0);
            }

            N.BtnN[b]++;
            if (N.BtnN[b] == 2)
            {
                N.BtnN[b] = 0;
                SubPanel.transform.SetAsLastSibling();
                ThirdAdd.transform.SetAsLastSibling();

                JsonData BtnAttribute2 = Load.LoadButton();
                ThirdName.text         = BtnAttribute2[b][0].ToString();
                ThirdTitle.text        = BtnAttribute2[b][1].ToString();
                ThirdIntro.text        = BtnAttribute2[b][2].ToString();

                int m = 0;
                for (int i = j; i < k; i++)
                {
                    FourthInputList[m].text = BtnAttribute2[i][0].ToString();
                    if (FourthInputList[m].text != Name)
                    {
                        FourthInputList[m].interactable = false;
                        FourthInputList[m].transform.SetAsFirstSibling();
                    }
                    else
                    {
                        FourthInputList[m].interactable = true;
                        FourthInputList[m].transform.SetAsLastSibling();
                    }
                    m++;
                }

                JsonData BtnNumber = Load.LoadBtnNum();
                FourthBtnNum       = int.Parse(BtnNumber[b][0].ToString());
                for (int i = 0; i < 8; i++)
                {
                    FourthBtnList[i].transform.localScale = new Vector3(0, 0, 0);
                }
                /*四级按键显示初始化*/
                Vector3[] path = new Vector3[FourthBtnNum];
                if (FourthBtnNum <= 4)
                {
                    delat_y_R = (100 - 10 * FourthBtnNum) / (FourthBtnNum + 1);
                }
                else
                {
                    delat_y_R = 12f;
                    int K     = FourthBtnNum;
                    K         = K - 4;
                    delat_y_L = (100 - 10 * K) / (K + 1);
                }
                for (int i = 0; i < FourthBtnNum; i++)
                {
                    FourthBtnList[i].transform.localScale = new Vector3(0.13f, 0.1f, 0);
                    if (i < 4)
                    {
                        x       = 20.8f;
                        y       = 50 - delat_y_R * (i + 1) - 10 * i - 5;//此y都是i,j从0开始算的
                        path[i] = new Vector3(x, y, 0);
                    }
                    else if (i < 8)
                    {
                        x       = -20.8f;
                        int J   = i;
                        J       = J - 4;
                        y       = 50 - delat_y_L * (J + 1) - 10 * J - 5;
                        path[i] = new Vector3(x, y, 0);
                    }
                    FourthBtnList[i].transform.localPosition = path[i];

                    Line.Dline(StartBtnObj, FourthBtnList[i], segmentNum);
                }
            }
        });

        Button btnEdit = SecBtnEdit.GetComponent <Button>();

        btnEdit.onClick.AddListener(delegate {
            SecName.interactable = true;
            SecName.transform.SetAsLastSibling();
            SecTitle.interactable = true;
        });
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        Button btn = btnObj.GetComponent<Button>();
        Button btnAdd = btnAddObj.GetComponent<Button>();
        fourthButtonList = new List<GameObject> { fourthButton1, fourthButton2, fourthButton3, fourthButton4, fourthButton5,
                                                  fourthButton6, fourthButton7, fourthButton8 };

        btnAddObj.transform.SetAsFirstSibling();

        btn.onClick.AddListener(delegate ()
        {
            ButtonNum.c = 0;//可以改intro地位和对应的二级按键一样
            btnAddObj.transform.SetAsLastSibling();
        });

        btnAdd.onClick.AddListener(delegate ()
        {
            Line.Delete();

            ResearchPanel.SetActive(false);

            JsonData BtnNum = Load.LoadBtnNum();
            int fourthButtonNum = int.Parse(BtnNum[ButtonNum.b][0].ToString());//四级按键的数量
            if (fourthButtonNum < 8)
            {
                fourthButtonNum+=1;
                BtnNum[ButtonNum.b][0] = fourthButtonNum.ToString();
                Save.SaveBtnNum(BtnNum);
            }

             Vector3[] path = new Vector3[fourthButtonNum];
             if (fourthButtonNum <= 4)
             {
                 delat_y_R = (100 - 10 * fourthButtonNum) / (fourthButtonNum + 1);
             }
             else
             {
                 delat_y_R = 12f;
                 int k = fourthButtonNum;
                 k = k - 4;
                 delat_y_L = (100 - 10 * k) / (k + 1);
             }
             for (int i = 0; i < fourthButtonNum; i++)
             {
                 fourthButtonList[i].transform.localScale = new Vector3(0.13f, 0.1f, 0);
                 if (i < 4)
                 {
                     x = 20.8f;
                     y = 50 - delat_y_R * (i + 1) - 10 * i - 5;//此y都是i,j从0开始算的
                     path[i] = new Vector3(x, y, 0);
                 }
                 else if (i < 8)
                 {
                     x = -20.8f;
                     int j = i;
                     j = j - 4;
                     y = 50 - delat_y_L * (j + 1) - 10 * j - 5;
                     path[i] = new Vector3(x, y, 0);
                 }
                 fourthButtonList[i].transform.localPosition = path[i];

                 Line.Dline(StartBtnObj, fourthButtonList[i], segmentNum);
             }

         });
    }