// Use this for initialization void Start() { attackMenu.attackSkillMenu.SetActive(false); tankSkills.tankMenu.SetActive(false); agilityMenu.SetActive(false); //xpSys = GetComponent<expSystem>(); tankSkills = GetComponent <tankSkillMenu>(); attackMenu = GetComponent <levelingMenu>(); }
//public static List<Game> savedGames = new List<Game>(); // Use this for initialization void Start() { paused = false; //OptionsUI.SetActive (false); //MainMenuUI.SetActive (false); attackMenu = GetComponent <levelingMenu>(); attackMenu.spMenu = false; }
// Use this for initialization void Start() { minigunActive = false; breathskill = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <levelingMenu>(); bulletSpeed = 25; }
// Use this for initialization void Start() { fireBreath = GetComponent <ParticleSystem>(); breathSkill = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <levelingMenu>(); }