// Use this for initialization
    void Start()
    {
        attackMenu.attackSkillMenu.SetActive(false);
        tankSkills.tankMenu.SetActive(false);
        agilityMenu.SetActive(false);

        //xpSys = GetComponent<expSystem>();
        tankSkills = GetComponent <tankSkillMenu>();
        attackMenu = GetComponent <levelingMenu>();
    }
    //public static List<Game> savedGames = new List<Game>();

    // Use this for initialization
    void Start()
    {
        paused = false;

        //OptionsUI.SetActive (false);
        //MainMenuUI.SetActive (false);

        attackMenu        = GetComponent <levelingMenu>();
        attackMenu.spMenu = false;
    }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     minigunActive = false;
     breathskill   = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <levelingMenu>();
     bulletSpeed   = 25;
 }
Exemple #4
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 // Use this for initialization
 void Start()
 {
     fireBreath  = GetComponent <ParticleSystem>();
     breathSkill = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <levelingMenu>();
 }