void Start() { coolTime = new WaitForSeconds(0.1f); target = GameObject.Find("Player").GetComponent <k514PlayerController>(); shot_patterns = Shot(); OnEnable(); }
void Start() { this.gameObject.SetActive(false); player = GameObject.Find("Player").transform; p_sComp = player.GetComponent <k514PlayerController>(); Lamullet = GameObject.Find("ommyodama Left").transform; Ramullet = GameObject.Find("ommyodama Right").transform; effects = new Transform[ommyo.Length]; for (int i = 0; i < ommyo.Length; i++) { effects[i] = ommyo[i].GetChild(2); } ch_sComp = new k514MusouFuuin[8]; for (int i = 0; i < ommyo.Length; i++) { ch_sComp[i] = ommyo[i].GetComponent <k514MusouFuuin>(); ommyo[i].GetComponent <Collider>().enabled = false; } }
void Start() { p_sComp = GameObject.Find("Player").GetComponent <k514PlayerController>(); Boss.gameObject.SetActive(false); BossHP_Progress = BossHP_Progress_inner(); }
public void Init(Transform target) { this.target = target; this.anim = this.target.GetComponent <Animator>(); this.targetScript = this.target.GetComponent <k514PlayerController>(); }
void Start() { StartCoroutine(Act()); target = GameObject.Find("Player").GetComponent <k514PlayerController>(); }
void Start() { target = GameObject.Find("Player").GetComponent <k514PlayerController>(); }